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Data |
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Before demo mode or a new game starts, the data here is copied into addresses 32736-32767 in the game status buffer by the routine at 63662.
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| 65504 | DEFB 0,0,8,16,16,48,0 | 32736 (unused) |
| 65511 | DEFB 10 | Bullet timer (32743) |
| 65512 | DEFB 128 | Disguise status flags (32744) |
| 65513 | DEFB 0 | Object inventory (32745) |
| 65514 | DEFB 0 | Key inventory (32746) |
| 65515 | DEFB 0 | Police flags (32747) |
| 65516 | DEFW 0 | High score (32748); this is set by the routine at 61630 |
| 65518 | DEFB 0 | Game mode indicator (32750); this is set by the routine at 61630 |
| 65519 | DEFB 255 | First aid (32751) |
| 65520 | DEFB 0,0,8,16,32,128,0,0 | Door status flags (32752) |
| 65528 | DEFB 0,64 | |
| 65530 | DEFB 0 | Input device indicator (32762) |
| 65531 | DEFB 215 | Number of the character just moved (32763) |
| 65532 | DEFB 0 | Sam's status flags (32764) |
| 65533 | DEFB 0 | Last key pressed (32765) |
| 65534 | DEFB 0 | x-coordinate of the leftmost column of the play area on screen (32766); this value is not used |
| 65535 | DEFB 20 | y-coordinate of the topmost row of the play area on screen (32767); this value is not used |
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