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Routines |
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| 29072 | CALL 25944 | Get Sam's x-, y- and z-coordinates in E, D and A | |||||||
| 29075 | LD C,A | C=Sam's z-coordinate | |||||||
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This entry point is used by the routines at 29100 and 29361 with H=222 or 223 (a policeman) and E, D and C holding the destination x-, y- and z-coordinates.
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| 29076 | LD L,10 | Copy the coordinates into bytes 10 and 11 of the character's buffer, thus making it his destination | |||||||
| 29078 | LD (HL),E | ||||||||
| 29079 | INC L | ||||||||
| 29080 | LD (HL),D | ||||||||
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This entry point is used by the routine at 31944 with DE holding the character's destination y- and x-coordinates (copied from his command list) and C=1.
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| 29081 | CALL 60734 | Obtain an identifier for the location whose coordinates are in D, E and C | |||||||
| 29084 | LD L,12 | Copy the location identifier into byte 12 of the character's buffer | |||||||
| 29086 | LD (HL),A | ||||||||
| 29087 | RET | ||||||||
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