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Game status buffer |
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| 32708 | DEFB 0 | x-coordinate of the leftmost column of the play area on screen the last time the bullet was drawn | |||||||||||||||
| 32709 | DEFB 0 | Bullet's screen x-coordinate: x | |||||||||||||||
| 32710 | DEFB 0 | Bullet's screen y-coordinate: y (0 if the bullet is not in flight) | |||||||||||||||
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The bits in the fourth byte of the bullet buffer have the following significance:
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| 32711 | DEFB 0 | ||||||||||||||||
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