![]() |
Data |
| Prev: 65348 | Up: Map |
|
|||||||
| 65378 | DEFB 160 | Animatory state (160: gangster) | |||||
| 65379 | DEFB 50,25 | Location (second floor of no. 74, right-hand side) | |||||
| 65381 | DEFB 1 | z-coordinate (indoors) | |||||
| 65382 | DEFW 64816 | Command list: Guard the hook at no. 74 | |||||
|
The next set of parameters belongs to the character who owns character buffer 221 when 56<=X<=104.
|
|||||||
| 65384 | DEFB 104 | Animatory state (104: man in a bowler hat) | |||||
| 65385 | DEFB 100,25 | Location (second floor of the hotel, right-hand yellow room) | |||||
| 65387 | DEFB 1 | z-coordinate (indoors) | |||||
| 65388 | DEFW 65174 | Command list: Walk up and down for ever | |||||
|
The next set of parameters belongs to the character who owns character buffer 221 when 112<=X<=160.
|
|||||||
| 65390 | DEFB 118 | Animatory state (118: cat) | |||||
| 65391 | DEFB 0,45 | Location (out of sight) | |||||
| 65393 | DEFB 8 | z-coordinate (invisible) | |||||
| 65394 | DEFW 65172 | Command list: Do nothing | |||||
|
The next set of parameters belongs to the character who owns character buffer 221 when 168<=X<=216.
|
|||||||
| 65396 | DEFB 104 | Animatory state (104: man in a bowler hat) | |||||
| 65397 | DEFB 200,25 | Location (second floor of the apartment building next to no. 19, right-hand side) | |||||
| 65399 | DEFB 1 | z-coordinate (indoors) | |||||
| 65400 | DEFW 65097 | Command list: Apartment building walkabout | |||||
|
The next set of parameters belongs to the character who owns character buffer 221 when X>=224.
|
|||||||
| 65402 | DEFB 118 | Animatory state (118: cat) | |||||
| 65403 | DEFB 0,45 | Location (out of sight) | |||||
| 65405 | DEFB 8 | z-coordinate (invisible) | |||||
| 65406 | DEFW 65172 | Command list: Do nothing | |||||
| Prev: 65348 | Up: Map |