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Data |
| Prev: E400 | Up: Map |
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The first set of parameters is used in demo mode.
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| E420 | DEFB $3E | Animatory state (0x3E: banknote) | ||||||
| E421 | DEFB $00,$22 | Location (sidewalk at the far left of town) | ||||||
| E423 | DEFB $04 | z-coordinate (outside) | ||||||
| E424 | DEFW $FD76 | Command list: Control a banknote | ||||||
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The next set of parameters is used in game mode 1.
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| E426 | DEFB $3E | Animatory state (0x3E: banknote) | ||||||
| E427 | DEFB $00,$22 | Location (sidewalk at the far left of town) | ||||||
| E429 | DEFB $04 | z-coordinate (outside) | ||||||
| E42A | DEFW $FD76 | Command list: Control a banknote | ||||||
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The next set of parameters is used in game mode 2.
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| E42C | DEFB $3E | Animatory state (0x3E: banknote) | ||||||
| E42D | DEFB $00,$22 | Location (sidewalk at the far left of town) | ||||||
| E42F | DEFB $04 | z-coordinate (outside) | ||||||
| E430 | DEFW $FD76 | Command list: Control a banknote | ||||||
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The next set of parameters is used in game mode 3.
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| E432 | DEFB $3E | Animatory state (0x3E: banknote) | ||||||
| E433 | DEFB $00,$22 | Location (sidewalk at the far left of town) | ||||||
| E435 | DEFB $04 | z-coordinate (outside) | ||||||
| E436 | DEFW $FD76 | Command list: Control a banknote | ||||||
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The next set of parameters is used in game mode 4.
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| E438 | DEFB $3E | Animatory state (0x3E: banknote) | ||||||
| E439 | DEFB $00,$22 | Location (sidewalk at the far left of town) | ||||||
| E43B | DEFB $04 | z-coordinate (outside) | ||||||
| E43C | DEFW $FD78 | Command list: Control a banknote (unless Sam's got the hook) | ||||||
| Prev: E400 | Up: Map |