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Data |
| Prev: DE00 | Up: Map |
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The first set of parameters is used in demo mode.
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| DE20 | DEFB $10 | Animatory state (0x10: policeman) | ||||||
| DE21 | DEFB $14,$22 | Location (sidewalk outside the right-hand shop under the apartments next to no. 74) | ||||||
| DE23 | DEFB $04 | z-coordinate (outside) | ||||||
| DE24 | DEFW $FD96 | Command list: Patrol duty (demo mode) | ||||||
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The next set of parameters is used in game mode 1.
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| DE26 | DEFB $10 | Animatory state (0x10: policeman) | ||||||
| DE27 | DEFB $14,$22 | Location (sidewalk outside the right-hand shop under the apartments next to no. 74) | ||||||
| DE29 | DEFB $04 | z-coordinate (outside) | ||||||
| DE2A | DEFW $FCF4 | Command list: Patrol duty | ||||||
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The next set of parameters is used in game mode 2.
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| DE2C | DEFB $10 | Animatory state (0x10: policeman) | ||||||
| DE2D | DEFB $14,$22 | Location (sidewalk outside the right-hand shop under the apartments next to no. 74) | ||||||
| DE2F | DEFB $04 | z-coordinate (outside) | ||||||
| DE30 | DEFW $FCF4 | Command list: Patrol duty | ||||||
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The next set of parameters is used in game mode 3.
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| DE32 | DEFB $10 | Animatory state (0x10: policeman) | ||||||
| DE33 | DEFB $14,$22 | Location (sidewalk outside the right-hand shop under the apartments next to no. 74) | ||||||
| DE35 | DEFB $04 | z-coordinate (outside) | ||||||
| DE36 | DEFW $FCF4 | Command list: Patrol duty | ||||||
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The next set of parameters is used in game mode 4.
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| DE38 | DEFB $76 | Animatory state (0x76: cat) | ||||||
| DE39 | DEFB $00,$2D | Location (out of sight) | ||||||
| DE3B | DEFB $08 | z-coordinate (invisible) | ||||||
| DE3C | DEFW $FE94 | Command list: Do nothing | ||||||
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