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Data |
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| DC7E | DEFB $FD,$12,$ED | Graphic data for sprite tiles 0x7E-0x80 (used for Sam's disguises) | ||||||
| DC81 | DEFB $B0,$AA,$B0,$AA,$B0,$00,$FE | Sprite tile references for animatory states 0x00-0x07 | ||||||
| DC88 | DEFB $57 | Graphic data for sprite tile 0x88 (used for Sam's disguises) | ||||||
| DC89 | DEFB $00,$00 | Sprite tile references for animatory states 0x08-0x0A | ||||||
| DC8B | DEFB $00 | Sprite tile reference for unused animatory state 0x0B | ||||||
| DC8C | DEFB $BF,$BF,$FB | Graphic data for sprite tiles 0x8C-0x8E (used for Sam's disguises) | ||||||
| DC8F | DEFB $00 | Sprite tile reference for animatory state 0x0F | ||||||
| DC90 | DEFB $D1 | Graphic data for sprite tile 0x90 (used for Sam's disguises) | ||||||
| DC91 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x10-0x14 | ||||||
| DC95 | DEFB $FF,$FB | Graphic data for sprite tiles 0x95-0x96 (used for Sam's disguises) | ||||||
| DC97 | DEFB $FE | Sprite tile reference for animatory state 0x17 | ||||||
| DC98 | DEFB $EF | Graphic data for sprite tile 0x98 (used for Sam's disguises) | ||||||
| DC99 | DEFB $00,$00,$00 | Sprite tile references for animatory states 0x18-0x1B | ||||||
| DC9C | DEFB $00 | Sprite tile reference for unused animatory state 0x1C | ||||||
| DC9D | DEFB $BE,$FF | Graphic data for sprite tiles 0x9D-0x9E (used for Sam's disguises) | ||||||
| DC9F | DEFB $00 | Sprite tile reference for animatory state 0x1F | ||||||
| DCA0 | DEFB $FF | Graphic data for sprite tile 0xA0 (used for Sam's disguises) | ||||||
| DCA1 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x20-0x24 | ||||||
| DCA5 | DEFB $9B,$F2 | Graphic data for sprite tiles 0xA5-0xA6 (used for Sam's disguises) | ||||||
| DCA7 | DEFB $FE | Sprite tile reference for animatory state 0x27 | ||||||
| DCA8 | DEFB $FF | Graphic data for sprite tile 0xA8 (used for Sam's disguises) | ||||||
| DCA9 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x28-0x2C | ||||||
| DCAD | DEFB $FB,$EF,$DF,$7F | Graphic data for sprite tiles 0xAD-0xB0 (used for Sam's disguises) | ||||||
| DCB1 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x30-0x34 | ||||||
| DCB5 | DEFB $DD | Graphic data for sprite tile 0xB5 (used by Sam when he's rolling or somersaulting) | ||||||
| DCB6 | DEFB $00,$FE | Sprite tile references for animatory states 0x36-0x37 | ||||||
| DCB8 | DEFB $F7 | Graphic data for sprite tile 0xB8 (used for Sam's disguises) | ||||||
| DCB9 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x38-0x3C | ||||||
| DCBD | DEFB $5C | Graphic data for sprite tile 0xBD (used by Sam when he's rolling or somersaulting) | ||||||
| DCBE | DEFB $00,$FE | Sprite tile references for animatory states 0x3E-0x3F | ||||||
| DCC0 | DEFB $F7 | Graphic data for sprite tile 0xC0 (used for Sam's disguises) | ||||||
| DCC1 | DEFB $0F,$01,$0F,$01 | Sprite tile references for unused animatory states 0x40-0x44 | ||||||
| DCC5 | DEFB $01 | Graphic data for sprite tile 0xC5 (used by Sam when he's rolling or somersaulting) | ||||||
| DCC6 | DEFB $00 | Sprite tile reference for animatory state 0x46 | ||||||
| DCC7 | DEFB $FE | Sprite tile reference for unused animatory state 0x47 | ||||||
| DCC8 | DEFB $45 | Graphic data for sprite tile 0xC8 (used for Sam's disguises) | ||||||
| DCC9 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x48-0x4C | ||||||
| DCCD | DEFB $D1 | Graphic data for sprite tile 0xCD (used by Sam when he's rolling or somersaulting) | ||||||
| DCCE | DEFB $00 | Sprite tile reference for unused animatory state 0x4E | ||||||
| DCCF | DEFB $FE | Sprite tile reference for animatory state 0x4F | ||||||
| DCD0 | DEFB $7F | Graphic data for sprite tile 0xD0 (used for Sam's disguises) | ||||||
| DCD1 | DEFB $0F,$01,$0F,$01 | Sprite tile references for animatory states 0x50-0x54 | ||||||
| DCD5 | DEFB $EC,$E4 | Graphic data for sprite tiles 0xD5-0xD6 (used for Sam's disguises) | ||||||
| DCD7 | DEFB $FE | Sprite tile reference for animatory state 0x57 | ||||||
| DCD8 | DEFB $C4 | Graphic data for sprite tile 0xD8 (used for Sam's disguises) | ||||||
| DCD9 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x58-0x5C | ||||||
| DCDD | DEFB $EF,$F7 | Graphic data for sprite tiles 0xDD-0xDE (used for Sam's disguises) | ||||||
| DCDF | DEFB $FE | Sprite tile reference for animatory state 0x5F | ||||||
| DCE0 | DEFB $5F | Graphic data for sprite tile 0xE0 (used for Sam's disguises) | ||||||
| DCE1 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x60-0x64 | ||||||
| DCE5 | DEFB $CE,$4F | Graphic data for sprite tiles 0xE5-0xE6 (used for Sam's disguises) | ||||||
| DCE7 | DEFB $FE | Sprite tile reference for animatory state 0x67 | ||||||
| DCE8 | DEFB $F4 | Graphic data for sprite tile 0xE8 (used for Sam's disguises) | ||||||
| DCE9 | DEFB $00,$00,$00,$00 | Sprite tile references for animatory states 0x68-0x6C | ||||||
| DCED | DEFB $45,$FF | Graphic data for sprite tiles 0xED-0xEE (used for Sam's disguises) | ||||||
| DCEF | DEFB $FE | Sprite tile reference for animatory state 0x6F | ||||||
| DCF0 | DEFB $57 | Graphic data for sprite tile 0xF0 (used for Sam's disguises) | ||||||
| DCF1 | DEFB $00,$00,$00,$00,$00,$00,$FE | Sprite tile references for animatory states 0x70-0x77 | ||||||
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