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Data |
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| FF62 | DEFB $A0 | Animatory state (0xA0: gangster) | ||||||
| FF63 | DEFB $32,$19 | Location (second floor of no. 74, right-hand side) | ||||||
| FF65 | DEFB $01 | z-coordinate (indoors) | ||||||
| FF66 | DEFW $FD30 | Command list: Guard the hook at no. 74 | ||||||
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The next set of parameters belongs to the character who owns character buffer 0xDD when 56<=X<=104.
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| FF68 | DEFB $68 | Animatory state (0x68: man in a bowler hat) | ||||||
| FF69 | DEFB $64,$19 | Location (second floor of the hotel, right-hand yellow room) | ||||||
| FF6B | DEFB $01 | z-coordinate (indoors) | ||||||
| FF6C | DEFW $FE96 | Command list: Walk up and down for ever | ||||||
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The next set of parameters belongs to the character who owns character buffer 0xDD when 112<=X<=160.
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| FF6E | DEFB $76 | Animatory state (0x76: cat) | ||||||
| FF6F | DEFB $00,$2D | Location (out of sight) | ||||||
| FF71 | DEFB $08 | z-coordinate (invisible) | ||||||
| FF72 | DEFW $FE94 | Command list: Do nothing | ||||||
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The next set of parameters belongs to the character who owns character buffer 0xDD when 168<=X<=216.
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| FF74 | DEFB $68 | Animatory state (0x68: man in a bowler hat) | ||||||
| FF75 | DEFB $C8,$19 | Location (second floor of the apartment building next to no. 19, right-hand side) | ||||||
| FF77 | DEFB $01 | z-coordinate (indoors) | ||||||
| FF78 | DEFW $FE49 | Command list: Apartment building walkabout | ||||||
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The next set of parameters belongs to the character who owns character buffer 0xDD when X>=224.
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| FF7A | DEFB $76 | Animatory state (0x76: cat) | ||||||
| FF7B | DEFB $00,$2D | Location (out of sight) | ||||||
| FF7D | DEFB $08 | z-coordinate (invisible) | ||||||
| FF7E | DEFW $FE94 | Command list: Do nothing | ||||||
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