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Data |
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| FF44 | DEFB $58 | Animatory state (0x58: lady with big hair) | ||||||
| FF45 | DEFB $20,$22 | Location (sidewalk by the left edge of no. 74) | ||||||
| FF47 | DEFB $04 | z-coordinate (outside) | ||||||
| FF48 | DEFW $FDF8 | Command list: No. 74 walkabout | ||||||
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The next set of parameters belongs to the character who owns character buffer 0xDC when 48<=X<=96.
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| FF4A | DEFB $58 | Animatory state (0x58: lady with big hair) | ||||||
| FF4B | DEFB $64,$13 | Location (third floor of the hotel, right-hand magenta room) | ||||||
| FF4D | DEFB $01 | z-coordinate (indoors) | ||||||
| FF4E | DEFW $FE06 | Command list: Hotel walkabout | ||||||
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The next set of parameters belongs to the character who owns character buffer 0xDC when 104<=X<=152.
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| FF50 | DEFB $76 | Animatory state (0x76: cat) | ||||||
| FF51 | DEFB $00,$2D | Location (out of sight) | ||||||
| FF53 | DEFB $08 | z-coordinate (invisible) | ||||||
| FF54 | DEFW $FE94 | Command list: Do nothing | ||||||
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The next set of parameters belongs to the character who owns character buffer 0xDC when 160<=X<=208.
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| FF56 | DEFB $70 | Animatory state (0x70: man in a baseball cap) | ||||||
| FF57 | DEFB $C2,$13 | Location (third floor of the apartment building next to no. 19, by the stairs) | ||||||
| FF59 | DEFB $01 | z-coordinate (indoors) | ||||||
| FF5A | DEFW $FE14 | Command list: Apartment building walkabout | ||||||
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The next set of parameters belongs to the character who owns character buffer 0xDC when X>=216.
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| FF5C | DEFB $58 | Animatory state (0x58: lady with big hair) | ||||||
| FF5D | DEFB $F8,$19 | Location (second floor of no. 15) | ||||||
| FF5F | DEFB $01 | z-coordinate (indoors) | ||||||
| FF60 | DEFW $FE23 | Command list: Front door duty at no. 15 | ||||||
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