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Data |
| Prev: FECC | Up: Map | Next: FF08 |
| FEEA | DEFB $70 | Animatory state (0x70: man in a baseball cap) | ||
| FEEB | DEFB $06,$21 | Location (in the shop at the far left of town) | ||
| FEED | DEFB $01 | z-coordinate (indoors) | ||
| FEEE | DEFW $FE9A | Command list: Apartment building walkabout | ||
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The next set of parameters belongs to the character who owns character buffer 0xD9 when 24<=X<=72.
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| FEF0 | DEFB $76 | Animatory state (0x76: cat) | ||
| FEF1 | DEFB $00,$2D | Location (out of sight) | ||
| FEF3 | DEFB $08 | z-coordinate (invisible) | ||
| FEF4 | DEFW $FE94 | Command list: Do nothing | ||
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The next set of parameters belongs to the character who owns character buffer 0xD9 when 80<=X<=128.
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| FEF6 | DEFB $E0 | Animatory state (0xE0: girl with a pony tail) | ||
| FEF7 | DEFB $72,$13 | Location (top floor of no. 31, right-hand side) | ||
| FEF9 | DEFB $01 | z-coordinate (indoors) | ||
| FEFA | DEFW $FDB4 | Command list: No. 31 walkabout | ||
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The next set of parameters belongs to the character who owns character buffer 0xD9 when 136<=X<=184.
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| FEFC | DEFB $76 | Animatory state (0x76: cat) | ||
| FEFD | DEFB $00,$2D | Location (out of sight) | ||
| FEFF | DEFB $08 | z-coordinate (invisible) | ||
| FF00 | DEFW $FE94 | Command list: Do nothing | ||
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The next set of parameters belongs to the character who owns character buffer 0xD9 when X>=192.
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| FF02 | DEFB $E8 | Animatory state (0xE8: man in a bowler hat) | ||
| FF03 | DEFB $FA,$22 | Location (sidewalk outside no. 15) | ||
| FF05 | DEFB $04 | z-coordinate (outside) | ||
| FF06 | DEFW $FDC4 | Command list: No. 15 walkabout | ||
| Prev: FECC | Up: Map | Next: FF08 |