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54016: Room 19: The Forgotten Abbey (teleport: 1259)
Used by the routine at 35068.
the_forgotten_abbey
The first 128 bytes define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
Input
Output
54016 DEFB 170,170,170,170,170,170,170,170 Room layout
54024 DEFB 170,170,170,170,170,170,170,170
54032 DEFB 160,0,48,0,192,0,192,10
54040 DEFB 160,0,0,0,0,0,0,10
54048 DEFB 160,0,0,0,0,0,0,10
54056 DEFB 168,0,0,0,0,0,0,10
54064 DEFB 160,0,0,0,0,0,0,10
54072 DEFB 160,0,0,0,0,0,0,10
54080 DEFB 160,0,0,0,48,0,0,10
54088 DEFB 160,0,0,0,0,0,0,26
54096 DEFB 165,0,0,0,0,0,0,10
54104 DEFB 80,5,85,85,85,85,85,90
54112 DEFB 80,0,0,0,0,0,0,10
54120 DEFB 168,0,0,0,0,0,0,0
54128 DEFB 170,0,0,0,0,0,0,0
54136 DEFB 170,170,170,170,170,170,170,170
The next 32 bytes contain the room name.
54144 DEFM " The Forgotten Abbey " Room name
The next 54 bytes contain the attributes and graphic data for the tiles used to build the room.
background19 floor19 wall19 nasty19 ramp19 conveyor19
54176 DEFB 0,0,0,0,0,0,0,0,0 Background
54185 DEFB 4,255,255,242,36,64,2,0,136 Floor
54194 DEFB 29,68,170,17,68,17,170,68,17 Wall
54203 DEFB 66,24,60,126,153,153,126,66,60 Nasty
54212 DEFB 7,128,64,224,48,168,212,34,137 Ramp
54221 DEFB 15,112,85,0,187,170,170,170,170 Conveyor
The next 8 bytes define the direction, location and length of the conveyor and ramp.
54230 DEFB 0,228,94,26 Conveyor direction (left), location (x=4, y=7) and length (26)
54234 DEFB 0,196,95,2 Ramp direction (left), location (x=4, y=14) and length (2)
The next byte specifies the border colour.
54238 DEFB 1 Border colour
54239 DEFB 0,0 Unused
The next 8 bytes define the item graphic.
item19
54241 DEFB 24,36,219,219,36,24,24,24 Item graphic
The next 4 bytes specify the rooms to the left, to the right, above and below.
54249 DEFB 49 Room to the left (The Wine Cellar)
54250 DEFB 5 Room to the right (The Security Guard)
54251 DEFB 0 Room above (The Off Licence)
54252 DEFB 0 Room below (The Off Licence)
54253 DEFB 0,0,0 Unused
The next 8 pairs of bytes specify the entities (ropes, arrows, guardians) in this room. The first byte in each pair identifies one of the entity definitions at 40960. The meaning of the second byte depends on the entity type: it determines the base sprite index and x-coordinate of a guardian, the y-coordinate of an arrow, or the x-coordinate of the top of a rope.
54256 DEFB 74,8 Guardian no. 74 (horizontal), base sprite 0, initial x=8 (41552)
54258 DEFB 75,16 Guardian no. 75 (horizontal), base sprite 0, initial x=16 (41560)
54260 DEFB 76,11 Guardian no. 76 (horizontal), base sprite 0, initial x=11 (41568)
54262 DEFB 77,24 Guardian no. 77 (horizontal), base sprite 0, initial x=24 (41576)
54264 DEFB 78,7 Guardian no. 78 (horizontal), base sprite 0, initial x=7 (41584)
54266 DEFB 79,12 Guardian no. 79 (horizontal), base sprite 0, initial x=12 (41592)
54268 DEFB 80,18 Guardian no. 80 (horizontal), base sprite 0, initial x=18 (41600)
54270 DEFB 81,24 Guardian no. 81 (horizontal), base sprite 0, initial x=24 (41608)
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