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58112: Room 35: Master Bedroom (teleport: 1269)
Used by the routine at 35068.
master_bedroom
The first 128 bytes define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
Input
Output
58112 DEFB 170,170,170,170,170,170,170,170 Room layout
58120 DEFB 160,0,0,10,0,0,0,0
58128 DEFB 160,0,0,10,0,0,0,0
58136 DEFB 160,0,0,10,0,0,0,0
58144 DEFB 160,0,0,10,0,0,0,0
58152 DEFB 160,0,0,10,0,0,0,0
58160 DEFB 160,0,0,10,0,0,0,0
58168 DEFB 160,0,0,10,0,0,0,0
58176 DEFB 160,0,0,10,0,0,0,0
58184 DEFB 160,0,0,10,0,0,0,0
58192 DEFB 160,0,0,10,0,0,0,0
58200 DEFB 172,0,0,0,0,0,0,0
58208 DEFB 160,0,0,0,0,0,0,0
58216 DEFB 149,85,85,85,64,0,0,0
58224 DEFB 170,170,170,170,160,0,0,0
58232 DEFB 170,170,170,170,169,85,85,85
The next 32 bytes contain the room name.
58240 DEFM " Master Bedroom " Room name
The next 54 bytes contain the attributes and graphic data for the tiles used to build the room.
background35 floor35 wall35 nasty35 ramp35 conveyor35
58272 DEFB 0,0,0,0,0,0,0,0,0 Background
58281 DEFB 6,255,107,181,0,173,0,74,0 Floor
58290 DEFB 51,0,81,251,81,0,170,191,170 Wall
58299 DEFB 71,0,0,0,0,124,254,127,62 Nasty
58308 DEFB 7,192,64,176,0,172,0,83,0 Ramp
58317 DEFB 41,85,85,85,85,81,95,64,170 Conveyor
The next 8 bytes define the direction, location and length of the conveyor and ramp.
58326 DEFB 1,130,95,4 Conveyor direction (right), location (x=2, y=12) and length (4)
58330 DEFB 0,210,95,2 Ramp direction (left), location (x=18, y=14) and length (2)
The next byte specifies the border colour.
58334 DEFB 1 Border colour
58335 DEFB 0,0 Unused
The next 8 bytes define the item graphic.
item35
58337 DEFB 0,0,0,0,0,0,0,0 Item graphic (unused)
The next 4 bytes specify the rooms to the left, to the right, above and below.
58345 DEFB 36 Room to the left (A bit of tree)
58346 DEFB 34 Room to the right (Top Landing)
58347 DEFB 41 Room above (The Attic)
58348 DEFB 29 Room below (The Nightmare Room)
58349 DEFB 0,0,0 Unused
The next 8 pairs of bytes specify the entities (ropes, arrows, guardians) in this room. The first byte in each pair identifies one of the entity definitions at 40960. The meaning of the second byte depends on the entity type: it determines the base sprite index and x-coordinate of a guardian, the y-coordinate of an arrow, or the x-coordinate of the top of a rope.
58352 DEFB 255,0 Terminator (41976)
58354 DEFB 0,0 Nothing (40960)
58356 DEFB 0,0 Nothing (40960)
58358 DEFB 0,0 Nothing (40960)
58360 DEFB 0,0 Nothing (40960)
58362 DEFB 0,0 Nothing (40960)
58364 DEFB 0,0 Nothing (40960)
58366 DEFB 0,0 Nothing (40960)
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