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33536: Rope animation table
Used by the routine at 37310. The first half of this table controls the x-coordinates at which the segments of rope are drawn, and the second half controls the y-coordinates. For a given rope animation frame F (0<=F<=54), the 32 entries from F to F+31 inclusive (one for each segment of rope) in each half of the table are used; thus the batch of entries used 'slides' up and down the table as F increases and decreases.
Input
Output
33536 DEFB 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 These values are used by the section of code at 37667 to determine how much to rotate the rope drawing byte (which in turn determines the x-coordinate at which each segment of rope is drawn)
33552 DEFB 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
33568 DEFB 1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2
33584 DEFB 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2
33600 DEFB 2,2,1,2,2,1,1,2,1,1,2,2,3,2,3,2
33616 DEFB 3,3,3,3,3,3
33622 DEFB 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Unused
33638 DEFB 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
33654 DEFB 0,0,0,0,0,0,0,0,0,0
33664 DEFB 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6 These values are used by the section of code at 37651 to determine the y-coordinate of each segment of rope relative to the one above it
33680 DEFB 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6
33696 DEFB 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6
33712 DEFB 4,6,6,4,6,4,6,4,6,4,4,4,6,4,4,4
33728 DEFB 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
33744 DEFB 4,4,4,4,4,4
33750 DEFB 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Unused
33766 DEFB 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
33782 DEFB 0,0,0,0,0,0,0,0,0,0
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