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57856: Room 34: Top Landing (teleport: 269)
Used by the routine at 35068.
top_landing
The first 128 bytes define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
Input
Output
57856 DEFB 170,170,170,170,170,170,170,170 Room layout
57864 DEFB 170,170,170,170,170,170,170,170
57872 DEFB 160,0,0,0,0,0,0,10
57880 DEFB 160,0,0,0,0,0,0,0
57888 DEFB 165,80,85,5,85,85,0,0
57896 DEFB 160,0,0,0,0,0,170,170
57904 DEFB 160,0,0,0,0,0,0,10
57912 DEFB 160,0,0,0,0,0,0,10
57920 DEFB 165,80,85,5,85,0,0,10
57928 DEFB 160,0,0,0,0,0,0,10
57936 DEFB 160,0,0,0,0,0,0,10
57944 DEFB 160,0,0,0,0,0,0,10
57952 DEFB 165,80,85,5,64,0,0,10
57960 DEFB 0,0,0,0,0,0,0,0
57968 DEFB 0,0,0,0,0,0,0,0
57976 DEFB 85,85,85,85,85,5,85,85
The next 32 bytes contain the room name.
57984 DEFM " Top Landing " Room name
The next 54 bytes contain the attributes and graphic data for the tiles used to build the room.
background34 floor34 wall34 nasty34 ramp34 conveyor34
58016 DEFB 0,0,0,0,0,0,0,0,0 Background
58025 DEFB 6,255,170,85,255,0,0,0,0 Floor
58034 DEFB 26,105,144,144,105,150,105,105,150 Wall
58043 DEFB 255,0,0,0,0,0,0,0,0 Nasty (unused)
58052 DEFB 7,7,2,60,8,112,32,192,128 Ramp
58061 DEFB 255,0,0,0,0,0,0,0,0 Conveyor (unused)
The next 8 bytes define the direction, location and length of the conveyor and ramp.
58070 DEFB 0,0,0,0 Conveyor direction (left), location (x=0, y=0) and length (0)
58074 DEFB 1,113,95,7 Ramp direction (right), location (x=17, y=11) and length (7)
The next byte specifies the border colour.
58078 DEFB 1 Border colour
58079 DEFB 0,0 Unused
The next 8 bytes define the item graphic.
item34
58081 DEFB 24,36,164,202,149,10,21,10 Item graphic
The next 4 bytes specify the rooms to the left, to the right, above and below.
58089 DEFB 35 Room to the left (Master Bedroom)
58090 DEFB 33 Room to the right (The Bathroom)
58091 DEFB 40 Room above (Dr Jones will never believe this)
58092 DEFB 28 Room below (First Landing)
58093 DEFB 0,0,0 Unused
The next 8 pairs of bytes specify the entities (ropes, arrows, guardians) in this room. The first byte in each pair identifies one of the entity definitions at 40960. The meaning of the second byte depends on the entity type: it determines the base sprite index and x-coordinate of a guardian, the y-coordinate of an arrow, or the x-coordinate of the top of a rope.
58096 DEFB 58,134 Guardian no. 58 (vertical), base sprite 4, x=6 (41424)
58098 DEFB 19,108 Guardian no. 19 (vertical), base sprite 3, x=12 (41112)
58100 DEFB 36,16 Guardian no. 36 (horizontal), base sprite 0, initial x=16 (41248)
58102 DEFB 255,0 Terminator (41976)
58104 DEFB 0,0 Nothing (40960)
58106 DEFB 0,0 Nothing (40960)
58108 DEFB 0,0 Nothing (40960)
58110 DEFB 0,0 Nothing (40960)
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