Jet Set Willy: Data at 55808

| Data

55808: Room 26: East Wall Base (teleport: 2459)

Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
55808 | DEFB 160,0,10,0,0,0,0,0 | Room layout
55816 | DEFB 160,0,10,0,0,0,0,0
55824 | DEFB 160,0,10,0,0,0,0,0
55832 | DEFB 160,0,10,0,0,0,0,0
55840 | DEFB 160,0,26,0,0,0,0,0
55848 | DEFB 160,4,10,0,0,0,0,0
55856 | DEFB 160,0,10,0,0,0,0,0
55864 | DEFB 164,0,10,0,0,0,0,0
55872 | DEFB 160,4,0,0,0,0,0,0
55880 | DEFB 160,0,0,0,0,0,0,0
55888 | DEFB 160,0,26,0,0,0,0,0
55896 | DEFB 160,16,10,0,0,0,0,0
55904 | DEFB 160,0,10,0,0,0,0,0
55912 | DEFB 160,4,10,0,0,0,0,0
55920 | DEFB 160,0,26,0,0,0,0,0
55928 | DEFB 160,64,10,0,0,0,0,0
The next 32 bytes are copied to 32896 and specify the room name.
55936 | DEFM " East Wall Base " | Room name
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
55968 | DEFB 0,0,0,0,0,0,0,0,0 | Background
55977 | DEFB 5,91,164,164,85,10,0,0,0 | Floor
55986 | DEFB 38,89,37,38,217,41,214,84,150 | Wall
55995 | DEFB 255,0,0,0,0,0,0,0,0 | Nasty (unused)
56004 | DEFB 255,0,0,0,0,0,0,0,0 | Ramp (unused)
56013 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor (unused)
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
56022 | DEFB 0 | Direction (left)
56023 | DEFW 0 | Location in the attribute buffer at 24064 (unused)
56025 | DEFB 0 | Length: 0 (there is no conveyor in this room)
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
56026 | DEFB 0 | Direction (up to the left)
56027 | DEFW 0 | Location in the attribute buffer at 24064 (unused)
56029 | DEFB 0 | Length: 0 (there is no ramp in this room)
The next byte is copied to 32990 and specifies the border colour.
56030 | DEFB 5 | Border colour
The next two bytes are copied to 32991, but are not used.
56031 | DEFB 0,0 | Unused
The next eight bytes are copied to 32993 and define the item graphic.
56033 | DEFB 0,0,0,0,0,0,0,0 | Item graphic (unused)
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
56041 | DEFB 27 | Room to the left (The Chapel)
56042 | DEFB 0 | Room to the right (The Off Licence)
56043 | DEFB 32 | Room above (Halfway up the East Wall)
56044 | DEFB 20 | Room below (Ballroom East)
The next three bytes are copied to 33005, but are not used.
56045 | DEFB 0,0,0 | Unused
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
56048 | DEFB 96,3 | Guardian no. 96 (vertical), base sprite 0, x=3 (41728)
56050 | DEFB 45,39 | Guardian no. 45 (vertical), base sprite 1, x=7 (41320)
56052 | DEFB 255,0 | Terminator (41976)
56054 | DEFB 0,0 | Nothing (40960)
56056 | DEFB 0,0 | Nothing (40960)
56058 | DEFB 0,0 | Nothing (40960)
56060 | DEFB 0,0 | Nothing (40960)
56062 | DEFB 0,0 | Nothing (40960)