Jet Set Willy: Data at 54528

| Data

54528: Room 21: Ballroom West (teleport: 1359)

Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
54528 | DEFB 0,0,0,0,0,0,0,10 | Room layout
54536 | DEFB 0,0,0,0,0,0,0,10
54544 | DEFB 0,0,0,0,0,0,0,10
54552 | DEFB 0,0,0,0,0,0,0,0
54560 | DEFB 0,0,0,0,0,0,0,0
54568 | DEFB 85,85,85,85,85,85,85,85
54576 | DEFB 0,0,160,0,0,0,0,0
54584 | DEFB 0,0,160,0,0,0,0,0
54592 | DEFB 0,0,160,0,0,0,85,85
54600 | DEFB 0,0,160,0,0,0,0,0
54608 | DEFB 0,0,160,0,0,0,0,0
54616 | DEFB 0,0,160,0,0,0,0,0
54624 | DEFB 0,0,0,0,0,0,0,0
54632 | DEFB 0,0,0,0,0,0,0,0
54640 | DEFB 85,85,85,85,85,85,85,85
54648 | DEFB 170,170,170,170,170,170,170,170
The next 32 bytes are copied to 32896 and specify the room name.
54656 | DEFM " Ballroom West " | Room name
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
54688 | DEFB 0,0,0,0,0,0,0,0,0 | Background
54697 | DEFB 50,170,168,173,175,32,170,85,85 | Floor
54706 | DEFB 35,17,34,136,17,68,136,34,68 | Wall
54715 | DEFB 66,40,84,170,84,168,84,20,46 | Nasty (unused)
54724 | DEFB 7,192,192,48,176,12,12,3,11 | Ramp
54733 | DEFB 70,255,255,255,170,85,24,24,24 | Conveyor
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
54742 | DEFB 1 | Direction (right)
54743 | DEFW 24496 | Location in the attribute buffer at 24064: (13,16)
54745 | DEFB 12 | Length
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
54746 | DEFB 0 | Direction (up to the left)
54747 | DEFW 24483 | Location in the attribute buffer at 24064: (13,3)
54749 | DEFB 4 | Length
The next byte is copied to 32990 and specifies the border colour.
54750 | DEFB 1 | Border colour
The next two bytes are copied to 32991, but are not used.
54751 | DEFB 0,0 | Unused
The next eight bytes are copied to 32993 and define the item graphic.
54753 | DEFB 4,4,174,174,162,66,66,238 | Item graphic
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
54761 | DEFB 22 | Room to the left (To the Kitchens Main Stairway)
54762 | DEFB 20 | Room to the right (Ballroom East)
54763 | DEFB 27 | Room above (The Chapel)
54764 | DEFB 0 | Room below (The Off Licence)
The next three bytes are copied to 33005, but are not used.
54765 | DEFB 0,0,0 | Unused
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
54768 | DEFB 33,24 | Guardian no. 33 (horizontal), base sprite 0, initial x=24 (41224)
54770 | DEFB 40,14 | Guardian no. 40 (vertical), base sprite 0, x=14 (41280)
54772 | DEFB 42,6 | Guardian no. 42 (vertical), base sprite 0, x=6 (41296)
54774 | DEFB 255,0 | Terminator (41976)
54776 | DEFB 0,0 | Nothing (40960)
54778 | DEFB 0,0 | Nothing (40960)
54780 | DEFB 0,0 | Nothing (40960)
54782 | DEFB 0,0 | Nothing (40960)