Jet Set Willy: Data at 57600

| Data

57600: Room 33: The Bathroom (teleport: 169)

Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
57600 | DEFB 160,0,0,0,0,0,0,10 | Room layout
57608 | DEFB 160,0,0,0,0,0,0,10
57616 | DEFB 160,0,0,0,0,0,0,10
57624 | DEFB 0,0,0,0,0,0,0,10
57632 | DEFB 0,0,0,0,0,0,0,10
57640 | DEFB 85,85,85,80,37,85,85,90
57648 | DEFB 128,0,0,0,32,0,0,10
57656 | DEFB 128,0,0,0,32,0,0,10
57664 | DEFB 128,0,0,0,32,0,0,10
57672 | DEFB 128,0,0,0,32,0,0,10
57680 | DEFB 128,0,0,0,32,0,0,10
57688 | DEFB 128,0,0,0,32,0,0,10
57696 | DEFB 128,0,0,0,32,0,0,10
57704 | DEFB 0,5,64,0,0,0,0,10
57712 | DEFB 0,0,0,0,0,0,0,10
57720 | DEFB 85,85,85,85,85,85,85,90
The next 32 bytes are copied to 32896 and specify the room name.
57728 | DEFM " The Bathroom " | Room name
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
57760 | DEFB 0,0,0,0,0,0,0,0,0 | Background
57769 | DEFB 22,0,64,9,100,146,45,150,255 | Floor
57778 | DEFB 14,31,170,0,85,248,85,0,170 | Wall
57787 | DEFB 255,0,0,0,0,0,0,0,0 | Nasty (unused)
57796 | DEFB 7,3,0,12,0,48,0,192,0 | Ramp
57805 | DEFB 61,165,0,0,0,0,0,0,255 | Conveyor
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
57814 | DEFB 0 | Direction (left)
57815 | DEFW 24532 | Location in the attribute buffer at 24064: (14,20)
57817 | DEFB 4 | Length
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
57818 | DEFB 1 | Direction (up to the right)
57819 | DEFW 24457 | Location in the attribute buffer at 24064: (12,9)
57821 | DEFB 8 | Length
The next byte is copied to 32990 and specifies the border colour.
57822 | DEFB 2 | Border colour
The next two bytes are copied to 32991, but are not used.
57823 | DEFB 0,0 | Unused
The next eight bytes are copied to 32993 and define the item graphic.
57825 | DEFB 31,4,10,119,135,177,170,10 | Item graphic
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
57833 | DEFB 34 | Room to the left (Top Landing)
57834 | DEFB 32 | Room to the right (Halfway up the East Wall)
57835 | DEFB 39 | Room above (Emergency Generator)
57836 | DEFB 27 | Room below (The Chapel)
The next three bytes are copied to 33005, but are not used.
57837 | DEFB 0,0,0 | Unused
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
57840 | DEFB 59,16 | Guardian no. 59 (horizontal), base sprite 0, initial x=16 (41432)
57842 | DEFB 255,0 | Terminator (41976)
57844 | DEFB 0,0 | Nothing (40960)
57846 | DEFB 0,0 | Nothing (40960)
57848 | DEFB 0,0 | Nothing (40960)
57850 | DEFB 0,0 | Nothing (40960)
57852 | DEFB 0,0 | Nothing (40960)
57854 | DEFB 0,0 | Nothing (40960)