Jet Set Willy: Data at 40960

| Data

40960: Entity definitions

Used by the routine at 35090.
The following (empty) entity definition (0) is copied into one of the entity buffers at 33024 for any entity specification whose first byte is zero.
40960 | DEFB 0,0,0,0,0,0,0,0 |
The following entity definition (1) is used in We must perform a Quirkafleeg, On the Roof, Cold Store, Swimming Pool and The Beach.
40968 | DEFB %00000011 | Rope (bits 0-2), initially swinging right to left (bit 7)
40969 | DEFB 34 | Initial animation frame index
40970 | DEFB 0 | Replaced by the x-coordinate of the top of the rope (copied from the second byte of the entity specification in the room definition)
40971 | DEFB 0 | Unused
40972 | DEFB 32 | Length
40973 | DEFB 0 | Unused
40974 | DEFB 131 | Unused
40975 | DEFB 54 | Animation frame at which the rope changes direction
The following entity definition (2) is used in The Security Guard, Rescue Esmerelda, I'm sure I've seen this before.. and Up on the Battlements.
40976 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
40977 | DEFB %00100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
40978 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
40979 | DEFB 128 | Initial pixel y-coordinate: 64
40980 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down)
40981 | DEFB 191 | Page containing the sprite graphic data: 191
40982 | DEFB 80 | Minimum pixel y-coordinate: 40
40983 | DEFB 208 | Maximum pixel y-coordinate: 104
The following entity definition (3) is used in The Security Guard, I'm sure I've seen this before.. and Up on the Battlements.
40984 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
40985 | DEFB %00101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7)
40986 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
40987 | DEFB 160 | Initial pixel y-coordinate: 80
40988 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down)
40989 | DEFB 191 | Page containing the sprite graphic data: 191
40990 | DEFB 88 | Minimum pixel y-coordinate: 44
40991 | DEFB 208 | Maximum pixel y-coordinate: 104
The following entity definition (4) is used in The Security Guard, Rescue Esmerelda, I'm sure I've seen this before.. and Up on the Battlements.
40992 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
40993 | DEFB %00100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
40994 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
40995 | DEFB 96 | Initial pixel y-coordinate: 48
40996 | DEFB 8 | Initial pixel y-coordinate increment: 4 (moving down)
40997 | DEFB 191 | Page containing the sprite graphic data: 191
40998 | DEFB 96 | Minimum pixel y-coordinate: 48
40999 | DEFB 192 | Maximum pixel y-coordinate: 96
The following entity definition (5) is used in I'm sure I've seen this before.. and Up on the Battlements.
41000 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41001 | DEFB %00100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41002 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41003 | DEFB 64 | Initial pixel y-coordinate: 32
41004 | DEFB 12 | Initial pixel y-coordinate increment: 6 (moving down)
41005 | DEFB 191 | Page containing the sprite graphic data: 191
41006 | DEFB 64 | Minimum pixel y-coordinate: 32
41007 | DEFB 192 | Maximum pixel y-coordinate: 96
The following entity definition (6) is used in At the Foot of the MegaTree.
41008 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41009 | DEFB %00100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41010 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41011 | DEFB 64 | Initial pixel y-coordinate: 32
41012 | DEFB 10 | Initial pixel y-coordinate increment: 5 (moving down)
41013 | DEFB 191 | Page containing the sprite graphic data: 191
41014 | DEFB 64 | Minimum pixel y-coordinate: 32
41015 | DEFB 176 | Maximum pixel y-coordinate: 88
The following entity definition (7) is used in At the Foot of the MegaTree and Above the West Bedroom.
41016 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41017 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41018 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41019 | DEFB 100 | Initial pixel y-coordinate: 50
41020 | DEFB 244 | Initial pixel y-coordinate increment: -6 (moving up)
41021 | DEFB 191 | Page containing the sprite graphic data: 191
41022 | DEFB 32 | Minimum pixel y-coordinate: 16
41023 | DEFB 160 | Maximum pixel y-coordinate: 80
The following entity definition (8) is used in At the Foot of the MegaTree.
41024 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41025 | DEFB %01101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
41026 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41027 | DEFB 128 | Initial pixel y-coordinate: 64
41028 | DEFB 6 | Initial pixel y-coordinate increment: 3 (moving down)
41029 | DEFB 191 | Page containing the sprite graphic data: 191
41030 | DEFB 38 | Minimum pixel y-coordinate: 19
41031 | DEFB 176 | Maximum pixel y-coordinate: 88
The following entity definition (9) is used in Inside the MegaTrunk and On a Branch Over the Drive.
41032 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41033 | DEFB %00101011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7)
41034 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41035 | DEFB 160 | Initial pixel y-coordinate: 80
41036 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down)
41037 | DEFB 191 | Page containing the sprite graphic data: 191
41038 | DEFB 128 | Minimum pixel y-coordinate: 64
41039 | DEFB 224 | Maximum pixel y-coordinate: 112
The following entity definition (10) is used in The Off Licence.
41040 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41041 | DEFB %01101101 | INK 5 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
41042 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41043 | DEFB 96 | Initial pixel y-coordinate: 48
41044 | DEFB 8 | Initial pixel y-coordinate increment: 4 (moving down)
41045 | DEFB 190 | Page containing the sprite graphic data: 190
41046 | DEFB 16 | Minimum pixel y-coordinate: 8
41047 | DEFB 208 | Maximum pixel y-coordinate: 104
The following entity definition (11) is used in Dr Jones will never believe this and Nomen Luni.
41048 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41049 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41050 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41051 | DEFB 192 | Initial pixel y-coordinate: 96
41052 | DEFB 246 | Initial pixel y-coordinate increment: -5 (moving up)
41053 | DEFB 191 | Page containing the sprite graphic data: 191
41054 | DEFB 112 | Minimum pixel y-coordinate: 56
41055 | DEFB 192 | Maximum pixel y-coordinate: 96
The following entity definition (12) is used in The Off Licence.
41056 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41057 | DEFB %01100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41058 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41059 | DEFB 112 | Pixel y-coordinate: 56
41060 | DEFB 1 | Unused
41061 | DEFB 190 | Page containing the sprite graphic data: 190
41062 | DEFB 19 | Minimum x-coordinate: 19
41063 | DEFB 29 | Maximum x-coordinate: 29
The following entity definition (13) is used in Rescue Esmerelda, I'm sure I've seen this before.. and We must perform a Quirkafleeg.
41064 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41065 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41066 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41067 | DEFB 64 | Pixel y-coordinate: 32
41068 | DEFB 0 | Unused
41069 | DEFB 188 | Page containing the sprite graphic data: 188
41070 | DEFB 0 | Minimum x-coordinate: 0
41071 | DEFB 9 | Maximum x-coordinate: 9
The following entity definition (14) is used in The Bridge.
41072 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41073 | DEFB %01101100 | INK 4 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
41074 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41075 | DEFB 48 | Initial pixel y-coordinate: 24
41076 | DEFB 12 | Initial pixel y-coordinate increment: 6 (moving down)
41077 | DEFB 185 | Page containing the sprite graphic data: 185
41078 | DEFB 0 | Minimum pixel y-coordinate: 0
41079 | DEFB 192 | Maximum pixel y-coordinate: 96
The following entity definition (15) is used in Rescue Esmerelda.
41080 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41081 | DEFB %00100111 | INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41082 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41083 | DEFB 16 | Initial pixel y-coordinate: 8
41084 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down)
41085 | DEFB 176 | Page containing the sprite graphic data: 176
41086 | DEFB 0 | Minimum pixel y-coordinate: 0
41087 | DEFB 32 | Maximum pixel y-coordinate: 16
The following entity definition (16) is used in Entrance to Hades, The Chapel and Priests' Hole.
41088 | DEFB %00000010 | Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6)
41089 | DEFB %00000100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 000 (bits 5-7)
41090 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41091 | DEFB 96 | Initial pixel y-coordinate: 48
41092 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down)
41093 | DEFB 186 | Page containing the sprite graphic data: 186
41094 | DEFB 0 | Minimum pixel y-coordinate: 0
41095 | DEFB 176 | Maximum pixel y-coordinate: 88
The following entity definition (17) is used in Entrance to Hades, The Chapel and Priests' Hole.
41096 | DEFB %00000010 | Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6)
41097 | DEFB %00000100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 000 (bits 5-7)
41098 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41099 | DEFB 96 | Initial pixel y-coordinate: 48
41100 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down)
41101 | DEFB 186 | Page containing the sprite graphic data: 186
41102 | DEFB 0 | Minimum pixel y-coordinate: 0
41103 | DEFB 176 | Maximum pixel y-coordinate: 88
The following entity definition (18) is used in Entrance to Hades, The Chapel and Priests' Hole.
41104 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41105 | DEFB %00100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41106 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41107 | DEFB 128 | Initial pixel y-coordinate: 64
41108 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down)
41109 | DEFB 186 | Page containing the sprite graphic data: 186
41110 | DEFB 32 | Minimum pixel y-coordinate: 16
41111 | DEFB 208 | Maximum pixel y-coordinate: 104
The following entity definition (19) is used in Ballroom East and Top Landing.
41112 | DEFB %00000010 | Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6)
41113 | DEFB %00001010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 000 (bits 5-7)
41114 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41115 | DEFB 32 | Initial pixel y-coordinate: 16
41116 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down)
41117 | DEFB 156 | Page containing the sprite graphic data: 156
41118 | DEFB 32 | Minimum pixel y-coordinate: 16
41119 | DEFB 96 | Maximum pixel y-coordinate: 48
The following entity definition (20) is used in The Bridge and West Wing.
41120 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41121 | DEFB %11101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7)
41122 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41123 | DEFB 160 | Pixel y-coordinate: 80
41124 | DEFB 0 | Unused
41125 | DEFB 188 | Page containing the sprite graphic data: 188
41126 | DEFB 0 | Minimum x-coordinate: 0
41127 | DEFB 10 | Maximum x-coordinate: 10
The following entity definition (21) is used in The Bridge, The Drive and Ballroom East.
41128 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41129 | DEFB %11100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41130 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41131 | DEFB 160 | Pixel y-coordinate: 80
41132 | DEFB 0 | Unused
41133 | DEFB 188 | Page containing the sprite graphic data: 188
41134 | DEFB 14 | Minimum x-coordinate: 14
41135 | DEFB 29 | Maximum x-coordinate: 29
The following entity definition (22) is used in The Drive and Inside the MegaTrunk.
41136 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41137 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41138 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41139 | DEFB 176 | Pixel y-coordinate: 88
41140 | DEFB 1 | Unused
41141 | DEFB 188 | Page containing the sprite graphic data: 188
41142 | DEFB 16 | Minimum x-coordinate: 16
41143 | DEFB 29 | Maximum x-coordinate: 29
The following entity definition (23) is used in The Drive.
41144 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41145 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41146 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41147 | DEFB 128 | Pixel y-coordinate: 64
41148 | DEFB 0 | Unused
41149 | DEFB 188 | Page containing the sprite graphic data: 188
41150 | DEFB 5 | Minimum x-coordinate: 5
41151 | DEFB 29 | Maximum x-coordinate: 29
The following entity definition (24) is used in The Drive, Inside the MegaTrunk and Tree Top.
41152 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41153 | DEFB %11101101 | INK 5 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7)
41154 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41155 | DEFB 80 | Pixel y-coordinate: 40
41156 | DEFB 0 | Unused
41157 | DEFB 188 | Page containing the sprite graphic data: 188
41158 | DEFB 0 | Minimum x-coordinate: 0
41159 | DEFB 10 | Maximum x-coordinate: 10
The following entity definition (25) is used in Out on a limb.
41160 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41161 | DEFB %11101011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7)
41162 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41163 | DEFB 112 | Pixel y-coordinate: 56
41164 | DEFB 0 | Unused
41165 | DEFB 188 | Page containing the sprite graphic data: 188
41166 | DEFB 14 | Minimum x-coordinate: 14
41167 | DEFB 23 | Maximum x-coordinate: 23
The following entity definition (26) is used in Under the MegaTree, The Hall, Tree Top and Emergency Generator.
41168 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41169 | DEFB %11101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7)
41170 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41171 | DEFB 48 | Pixel y-coordinate: 24
41172 | DEFB 0 | Unused
41173 | DEFB 182 | Page containing the sprite graphic data: 182
41174 | DEFB 5 | Minimum x-coordinate: 5
41175 | DEFB 30 | Maximum x-coordinate: 30
The following entity definition (27) is used in On a Branch Over the Drive, Orangery, Dr Jones will never believe this and The Yacht.
41176 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41177 | DEFB %01101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
41178 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41179 | DEFB 144 | Initial pixel y-coordinate: 72
41180 | DEFB 252 | Initial pixel y-coordinate increment: -2 (moving up)
41181 | DEFB 178 | Page containing the sprite graphic data: 178
41182 | DEFB 128 | Minimum pixel y-coordinate: 64
41183 | DEFB 208 | Maximum pixel y-coordinate: 104
The following entity definition (28) is used in Under the Drive and West Wing Roof.
41184 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41185 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41186 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41187 | DEFB 176 | Pixel y-coordinate: 88
41188 | DEFB 0 | Unused
41189 | DEFB 188 | Page containing the sprite graphic data: 188
41190 | DEFB 12 | Minimum x-coordinate: 12
41191 | DEFB 29 | Maximum x-coordinate: 29
The following entity definition (29) is used in On top of the house, Under the Drive, Nomen Luni and Back Stairway.
41192 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41193 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41194 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41195 | DEFB 48 | Initial pixel y-coordinate: 24
41196 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down)
41197 | DEFB 178 | Page containing the sprite graphic data: 178
41198 | DEFB 0 | Minimum pixel y-coordinate: 0
41199 | DEFB 128 | Maximum pixel y-coordinate: 64
The following entity definition (30) is used in Tree Root and West Bedroom.
41200 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41201 | DEFB %11100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41202 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41203 | DEFB 64 | Initial pixel y-coordinate: 32
41204 | DEFB 252 | Initial pixel y-coordinate increment: -2 (moving up)
41205 | DEFB 173 | Page containing the sprite graphic data: 173
41206 | DEFB 0 | Minimum pixel y-coordinate: 0
41207 | DEFB 128 | Maximum pixel y-coordinate: 64
The following entity definition (31) is used in Tree Root.
41208 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41209 | DEFB %00100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41210 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41211 | DEFB 144 | Initial pixel y-coordinate: 72
41212 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down)
41213 | DEFB 183 | Page containing the sprite graphic data: 183
41214 | DEFB 64 | Minimum pixel y-coordinate: 32
41215 | DEFB 160 | Maximum pixel y-coordinate: 80
The following entity definition (32) is used in Under the MegaTree.
41216 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41217 | DEFB %11100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41218 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41219 | DEFB 208 | Pixel y-coordinate: 104
41220 | DEFB 1 | Unused
41221 | DEFB 184 | Page containing the sprite graphic data: 184
41222 | DEFB 0 | Minimum x-coordinate: 0
41223 | DEFB 30 | Maximum x-coordinate: 30
The following entity definition (33) is used in Ballroom West.
41224 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41225 | DEFB %11100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41226 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41227 | DEFB 176 | Pixel y-coordinate: 88
41228 | DEFB 0 | Unused
41229 | DEFB 184 | Page containing the sprite graphic data: 184
41230 | DEFB 16 | Minimum x-coordinate: 16
41231 | DEFB 26 | Maximum x-coordinate: 26
The following entity definition (34) is used in On the Roof.
41232 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41233 | DEFB %11100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41234 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41235 | DEFB 208 | Pixel y-coordinate: 104
41236 | DEFB 1 | Unused
41237 | DEFB 184 | Page containing the sprite graphic data: 184
41238 | DEFB 14 | Minimum x-coordinate: 14
41239 | DEFB 24 | Maximum x-coordinate: 24
The following entity definition (35) is used in Tree Root.
41240 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41241 | DEFB %11101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7)
41242 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41243 | DEFB 144 | Pixel y-coordinate: 72
41244 | DEFB 0 | Unused
41245 | DEFB 184 | Page containing the sprite graphic data: 184
41246 | DEFB 15 | Minimum x-coordinate: 15
41247 | DEFB 23 | Maximum x-coordinate: 23
The following entity definition (36) is used in The Drive, Top Landing and Back Stairway.
41248 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41249 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41250 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41251 | DEFB 208 | Pixel y-coordinate: 104
41252 | DEFB 0 | Unused
41253 | DEFB 175 | Page containing the sprite graphic data: 175
41254 | DEFB 10 | Minimum x-coordinate: 10
41255 | DEFB 30 | Maximum x-coordinate: 30
The following entity definition (37) is used in Priests' Hole.
41256 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41257 | DEFB %11101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7)
41258 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41259 | DEFB 160 | Pixel y-coordinate: 80
41260 | DEFB 0 | Unused
41261 | DEFB 188 | Page containing the sprite graphic data: 188
41262 | DEFB 8 | Minimum x-coordinate: 8
41263 | DEFB 24 | Maximum x-coordinate: 24
The following entity definition (38) is used in Halfway up the East Wall.
41264 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41265 | DEFB %01101110 | INK 6 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
41266 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41267 | DEFB 96 | Pixel y-coordinate: 48
41268 | DEFB 0 | Unused
41269 | DEFB 174 | Page containing the sprite graphic data: 174
41270 | DEFB 2 | Minimum x-coordinate: 2
41271 | DEFB 7 | Maximum x-coordinate: 7
The following entity definition (39) is used in Cuckoo's Nest and Under the Roof.
41272 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41273 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41274 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41275 | DEFB 128 | Pixel y-coordinate: 64
41276 | DEFB 0 | Unused
41277 | DEFB 175 | Page containing the sprite graphic data: 175
41278 | DEFB 12 | Minimum x-coordinate: 12
41279 | DEFB 18 | Maximum x-coordinate: 18
The following entity definition (40) is used in Ballroom East, Ballroom West and Tree Root.
41280 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41281 | DEFB %01000101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 010 (bits 5-7)
41282 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41283 | DEFB 112 | Initial pixel y-coordinate: 56
41284 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down)
41285 | DEFB 186 | Page containing the sprite graphic data: 186
41286 | DEFB 96 | Minimum pixel y-coordinate: 48
41287 | DEFB 192 | Maximum pixel y-coordinate: 96
The following entity definition (41) is used in Ballroom East.
41288 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41289 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41290 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41291 | DEFB 150 | Initial pixel y-coordinate: 75
41292 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down)
41293 | DEFB 186 | Page containing the sprite graphic data: 186
41294 | DEFB 144 | Minimum pixel y-coordinate: 72
41295 | DEFB 192 | Maximum pixel y-coordinate: 96
The following entity definition (42) is used in Under the MegaTree, Ballroom East and Ballroom West.
41296 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41297 | DEFB %01001011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 010 (bits 5-7)
41298 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41299 | DEFB 144 | Initial pixel y-coordinate: 72
41300 | DEFB 250 | Initial pixel y-coordinate increment: -3 (moving up)
41301 | DEFB 186 | Page containing the sprite graphic data: 186
41302 | DEFB 96 | Minimum pixel y-coordinate: 48
41303 | DEFB 174 | Maximum pixel y-coordinate: 87
The following entity definition (43) is not used.
41304 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41305 | DEFB %01001010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 010 (bits 5-7)
41306 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41307 | DEFB 176 | Initial pixel y-coordinate: 88
41308 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down)
41309 | DEFB 186 | Page containing the sprite graphic data: 186
41310 | DEFB 144 | Minimum pixel y-coordinate: 72
41311 | DEFB 184 | Maximum pixel y-coordinate: 92
The following entity definition (44) is used in The Off Licence and Inside the MegaTrunk.
41312 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41313 | DEFB %01001010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 010 (bits 5-7)
41314 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41315 | DEFB 64 | Initial pixel y-coordinate: 32
41316 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down)
41317 | DEFB 186 | Page containing the sprite graphic data: 186
41318 | DEFB 0 | Minimum pixel y-coordinate: 0
41319 | DEFB 208 | Maximum pixel y-coordinate: 104
The following entity definition (45) is used in Out on a limb and East Wall Base.
41320 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41321 | DEFB %01000101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 010 (bits 5-7)
41322 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41323 | DEFB 176 | Initial pixel y-coordinate: 88
41324 | DEFB 8 | Initial pixel y-coordinate increment: 4 (moving down)
41325 | DEFB 186 | Page containing the sprite graphic data: 186
41326 | DEFB 0 | Minimum pixel y-coordinate: 0
41327 | DEFB 208 | Maximum pixel y-coordinate: 104
The following entity definition (46) is used in Tree Top.
41328 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41329 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41330 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41331 | DEFB 160 | Pixel y-coordinate: 80
41332 | DEFB 0 | Unused
41333 | DEFB 187 | Page containing the sprite graphic data: 187
41334 | DEFB 0 | Minimum x-coordinate: 0
41335 | DEFB 19 | Maximum x-coordinate: 19
The following entity definition (47) is used in Inside the MegaTrunk.
41336 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41337 | DEFB %01101110 | INK 6 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
41338 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41339 | DEFB 48 | Pixel y-coordinate: 24
41340 | DEFB 0 | Unused
41341 | DEFB 187 | Page containing the sprite graphic data: 187
41342 | DEFB 17 | Minimum x-coordinate: 17
41343 | DEFB 30 | Maximum x-coordinate: 30
The following entity definition (48) is used in The Kitchen and West of Kitchen.
41344 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41345 | DEFB %00101011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7)
41346 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41347 | DEFB 64 | Initial pixel y-coordinate: 32
41348 | DEFB 6 | Initial pixel y-coordinate increment: 3 (moving down)
41349 | DEFB 183 | Page containing the sprite graphic data: 183
41350 | DEFB 16 | Minimum pixel y-coordinate: 8
41351 | DEFB 208 | Maximum pixel y-coordinate: 104
The following entity definition (49) is used in The Kitchen and West of Kitchen.
41352 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41353 | DEFB %00100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41354 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41355 | DEFB 192 | Initial pixel y-coordinate: 96
41356 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down)
41357 | DEFB 183 | Page containing the sprite graphic data: 183
41358 | DEFB 0 | Minimum pixel y-coordinate: 0
41359 | DEFB 208 | Maximum pixel y-coordinate: 104
The following entity definition (50) is used in The Kitchen and West of Kitchen.
41360 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41361 | DEFB %00100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41362 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41363 | DEFB 128 | Initial pixel y-coordinate: 64
41364 | DEFB 248 | Initial pixel y-coordinate increment: -4 (moving up)
41365 | DEFB 183 | Page containing the sprite graphic data: 183
41366 | DEFB 0 | Minimum pixel y-coordinate: 0
41367 | DEFB 208 | Maximum pixel y-coordinate: 104
The following entity definition (51) is used in West Bedroom and Above the West Bedroom.
41368 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41369 | DEFB %00101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7)
41370 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41371 | DEFB 48 | Initial pixel y-coordinate: 24
41372 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down)
41373 | DEFB 183 | Page containing the sprite graphic data: 183
41374 | DEFB 0 | Minimum pixel y-coordinate: 0
41375 | DEFB 160 | Maximum pixel y-coordinate: 80
The following entity definition (52) is used in The Wine Cellar, Tool Shed and West Wing Roof.
41376 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41377 | DEFB %11100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41378 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41379 | DEFB 208 | Pixel y-coordinate: 104
41380 | DEFB 0 | Unused
41381 | DEFB 181 | Page containing the sprite graphic data: 181
41382 | DEFB 7 | Minimum x-coordinate: 7
41383 | DEFB 22 | Maximum x-coordinate: 22
The following entity definition (53) is used in At the Foot of the MegaTree and The Yacht.
41384 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41385 | DEFB %11101011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7)
41386 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41387 | DEFB 208 | Pixel y-coordinate: 104
41388 | DEFB 0 | Unused
41389 | DEFB 181 | Page containing the sprite graphic data: 181
41390 | DEFB 4 | Minimum x-coordinate: 4
41391 | DEFB 14 | Maximum x-coordinate: 14
The following entity definition (54) is used in Cold Store.
41392 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41393 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41394 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41395 | DEFB 208 | Pixel y-coordinate: 104
41396 | DEFB 0 | Unused
41397 | DEFB 189 | Page containing the sprite graphic data: 189
41398 | DEFB 0 | Minimum x-coordinate: 0
41399 | DEFB 24 | Maximum x-coordinate: 24
The following entity definition (55) is used in Cold Store and Under the Roof.
41400 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41401 | DEFB %01100111 | INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41402 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41403 | DEFB 144 | Pixel y-coordinate: 72
41404 | DEFB 0 | Unused
41405 | DEFB 187 | Page containing the sprite graphic data: 187
41406 | DEFB 0 | Minimum x-coordinate: 0
41407 | DEFB 5 | Maximum x-coordinate: 5
The following entity definition (56) is used in Cold Store.
41408 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41409 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41410 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41411 | DEFB 96 | Pixel y-coordinate: 48
41412 | DEFB 0 | Unused
41413 | DEFB 189 | Page containing the sprite graphic data: 189
41414 | DEFB 0 | Minimum x-coordinate: 0
41415 | DEFB 6 | Maximum x-coordinate: 6
The following entity definition (57) is used in Cold Store.
41416 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41417 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41418 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41419 | DEFB 48 | Pixel y-coordinate: 24
41420 | DEFB 0 | Unused
41421 | DEFB 187 | Page containing the sprite graphic data: 187
41422 | DEFB 0 | Minimum x-coordinate: 0
41423 | DEFB 9 | Maximum x-coordinate: 9
The following entity definition (58) is used in Top Landing.
41424 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41425 | DEFB %01100111 | INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41426 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41427 | DEFB 64 | Initial pixel y-coordinate: 32
41428 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down)
41429 | DEFB 173 | Page containing the sprite graphic data: 173
41430 | DEFB 32 | Minimum pixel y-coordinate: 16
41431 | DEFB 208 | Maximum pixel y-coordinate: 104
The following entity definition (59) is used in The Bathroom.
41432 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41433 | DEFB %01100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41434 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41435 | DEFB 48 | Pixel y-coordinate: 24
41436 | DEFB 0 | Unused
41437 | DEFB 185 | Page containing the sprite graphic data: 185
41438 | DEFB 0 | Minimum x-coordinate: 0
41439 | DEFB 27 | Maximum x-coordinate: 27
The following entity definition (60) is used in Cuckoo's Nest, On a Branch Over the Drive, The Hall, I'm sure I've seen this before.., We must perform a Quirkafleeg, Orangery, The Attic, Under the Roof, West Wing Roof and The Beach.
41440 | DEFB %10000100 | Arrow (bits 0-2), flying left to right (bit 7)
41441 | DEFB 6 | Unused
41442 | DEFB 0 | Replaced by the y-coordinate (copied from the second byte of the entity specification in the room definition)
41443 | DEFB 0 | Unused
41444 | DEFB 208 | Initial x-coordinate: 208
41445 | DEFB 0 | Unused
41446 | DEFB %10000010 | Top/bottom pixel row (drawn either side of the shaft)
41447 | DEFB 0 | Unused
The following entity definition (61) is used in On a Branch Over the Drive and Conservatory Roof.
41448 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41449 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41450 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41451 | DEFB 80 | Pixel y-coordinate: 40
41452 | DEFB 0 | Unused
41453 | DEFB 173 | Page containing the sprite graphic data: 173
41454 | DEFB 16 | Minimum x-coordinate: 16
41455 | DEFB 30 | Maximum x-coordinate: 30
The following entity definition (62) is used in On a Branch Over the Drive.
41456 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41457 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41458 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41459 | DEFB 96 | Initial pixel y-coordinate: 48
41460 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down)
41461 | DEFB 185 | Page containing the sprite graphic data: 185
41462 | DEFB 0 | Minimum pixel y-coordinate: 0
41463 | DEFB 112 | Maximum pixel y-coordinate: 56
The following entity definition (63) is not used.
41464 | DEFB 255,0,0,0,0,0,0,0 |
The following entity definition (64) is used in The Wine Cellar.
41472 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41473 | DEFB %11100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41474 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41475 | DEFB 48 | Pixel y-coordinate: 24
41476 | DEFB 0 | Unused
41477 | DEFB 180 | Page containing the sprite graphic data: 180
41478 | DEFB 0 | Minimum x-coordinate: 0
41479 | DEFB 27 | Maximum x-coordinate: 27
The following entity definition (65) is used in The Wine Cellar.
41480 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41481 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41482 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41483 | DEFB 96 | Pixel y-coordinate: 48
41484 | DEFB 0 | Unused
41485 | DEFB 180 | Page containing the sprite graphic data: 180
41486 | DEFB 4 | Minimum x-coordinate: 4
41487 | DEFB 27 | Maximum x-coordinate: 27
The following entity definition (66) is used in The Wine Cellar.
41488 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41489 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41490 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41491 | DEFB 144 | Pixel y-coordinate: 72
41492 | DEFB 0 | Unused
41493 | DEFB 180 | Page containing the sprite graphic data: 180
41494 | DEFB 2 | Minimum x-coordinate: 2
41495 | DEFB 27 | Maximum x-coordinate: 27
The following entity definition (67) is used in First Landing.
41496 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41497 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41498 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41499 | DEFB 192 | Pixel y-coordinate: 96
41500 | DEFB 0 | Unused
41501 | DEFB 180 | Page containing the sprite graphic data: 180
41502 | DEFB 24 | Minimum x-coordinate: 24
41503 | DEFB 30 | Maximum x-coordinate: 30
The following entity definition (68) is used in Under the Drive.
41504 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41505 | DEFB %11100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41506 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41507 | DEFB 128 | Pixel y-coordinate: 64
41508 | DEFB 0 | Unused
41509 | DEFB 174 | Page containing the sprite graphic data: 174
41510 | DEFB 21 | Minimum x-coordinate: 21
41511 | DEFB 30 | Maximum x-coordinate: 30
The following entity definition (69) is used in The Hall, Tree Top, I'm sure I've seen this before.., Up on the Battlements, A bit of tree and The Attic.
41512 | DEFB %00000100 | Arrow (bits 0-2), flying right to left (bit 7)
41513 | DEFB 6 | Unused
41514 | DEFB 0 | Replaced by the y-coordinate (copied from the second byte of the entity specification in the room definition)
41515 | DEFB 0 | Unused
41516 | DEFB 28 | Initial x-coordinate: 28
41517 | DEFB 0 | Unused
41518 | DEFB %01000001 | Top/bottom pixel row (drawn either side of the shaft)
41519 | DEFB 0 | Unused
The following entity definition (70) is used in The Nightmare Room.
41520 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41521 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41522 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41523 | DEFB 64 | Initial pixel y-coordinate: 32
41524 | DEFB 252 | Initial pixel y-coordinate increment: -2 (moving up)
41525 | DEFB 156 | Page containing the sprite graphic data: 156
41526 | DEFB 0 | Minimum pixel y-coordinate: 0
41527 | DEFB 160 | Maximum pixel y-coordinate: 80
The following entity definition (71) is used in The Nightmare Room.
41528 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41529 | DEFB %00100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41530 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41531 | DEFB 32 | Initial pixel y-coordinate: 16
41532 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down)
41533 | DEFB 156 | Page containing the sprite graphic data: 156
41534 | DEFB 0 | Minimum pixel y-coordinate: 0
41535 | DEFB 208 | Maximum pixel y-coordinate: 104
The following entity definition (72) is used in The Nightmare Room.
41536 | DEFB %00010010 | Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6)
41537 | DEFB %00000110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 000 (bits 5-7)
41538 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41539 | DEFB 144 | Initial pixel y-coordinate: 72
41540 | DEFB 6 | Initial pixel y-coordinate increment: 3 (moving down)
41541 | DEFB 156 | Page containing the sprite graphic data: 156 (foot, Maria)
41542 | DEFB 0 | Minimum pixel y-coordinate: 0
41543 | DEFB 192 | Maximum pixel y-coordinate: 96
The following entity definition (73) is used in The Nightmare Room.
41544 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41545 | DEFB %01101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
41546 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41547 | DEFB 128 | Initial pixel y-coordinate: 64
41548 | DEFB 248 | Initial pixel y-coordinate increment: -4 (moving up)
41549 | DEFB 156 | Page containing the sprite graphic data: 156
41550 | DEFB 16 | Minimum pixel y-coordinate: 8
41551 | DEFB 208 | Maximum pixel y-coordinate: 104
The following entity definition (74) is used in The Forgotten Abbey.
41552 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41553 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41554 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41555 | DEFB 80 | Pixel y-coordinate: 40
41556 | DEFB 0 | Unused
41557 | DEFB 180 | Page containing the sprite graphic data: 180
41558 | DEFB 4 | Minimum x-coordinate: 4
41559 | DEFB 20 | Maximum x-coordinate: 20
The following entity definition (75) is used in The Forgotten Abbey.
41560 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41561 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41562 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41563 | DEFB 80 | Pixel y-coordinate: 40
41564 | DEFB 0 | Unused
41565 | DEFB 180 | Page containing the sprite graphic data: 180
41566 | DEFB 12 | Minimum x-coordinate: 12
41567 | DEFB 28 | Maximum x-coordinate: 28
The following entity definition (76) is used in The Forgotten Abbey.
41568 | DEFB %00100001 | Horizontal guardian (bits 0-2), initial animation frame 1 (bits 5 and 6), initially moving right to left (bit 7)
41569 | DEFB %11101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7)
41570 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41571 | DEFB 144 | Pixel y-coordinate: 72
41572 | DEFB 0 | Unused
41573 | DEFB 180 | Page containing the sprite graphic data: 180
41574 | DEFB 9 | Minimum x-coordinate: 9
41575 | DEFB 20 | Maximum x-coordinate: 20
The following entity definition (77) is used in The Forgotten Abbey.
41576 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41577 | DEFB %11100111 | INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41578 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41579 | DEFB 144 | Pixel y-coordinate: 72
41580 | DEFB 0 | Unused
41581 | DEFB 180 | Page containing the sprite graphic data: 180
41582 | DEFB 22 | Minimum x-coordinate: 22
41583 | DEFB 27 | Maximum x-coordinate: 27
The following entity definition (78) is used in The Forgotten Abbey and Swimming Pool.
41584 | DEFB %00100001 | Horizontal guardian (bits 0-2), initial animation frame 1 (bits 5 and 6), initially moving right to left (bit 7)
41585 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41586 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41587 | DEFB 208 | Pixel y-coordinate: 104
41588 | DEFB 0 | Unused
41589 | DEFB 180 | Page containing the sprite graphic data: 180
41590 | DEFB 5 | Minimum x-coordinate: 5
41591 | DEFB 12 | Maximum x-coordinate: 12
The following entity definition (79) is used in The Forgotten Abbey.
41592 | DEFB %01000001 | Horizontal guardian (bits 0-2), initial animation frame 2 (bits 5 and 6), initially moving right to left (bit 7)
41593 | DEFB %11101001 | INK 1 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7)
41594 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41595 | DEFB 208 | Pixel y-coordinate: 104
41596 | DEFB 0 | Unused
41597 | DEFB 180 | Page containing the sprite graphic data: 180
41598 | DEFB 11 | Minimum x-coordinate: 11
41599 | DEFB 18 | Maximum x-coordinate: 18
The following entity definition (80) is used in The Forgotten Abbey.
41600 | DEFB %01100001 | Horizontal guardian (bits 0-2), initial animation frame 3 (bits 5 and 6), initially moving right to left (bit 7)
41601 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41602 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41603 | DEFB 208 | Pixel y-coordinate: 104
41604 | DEFB 0 | Unused
41605 | DEFB 180 | Page containing the sprite graphic data: 180
41606 | DEFB 16 | Minimum x-coordinate: 16
41607 | DEFB 23 | Maximum x-coordinate: 23
The following entity definition (81) is used in The Forgotten Abbey.
41608 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41609 | DEFB %11100010 | INK 2 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41610 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41611 | DEFB 208 | Pixel y-coordinate: 104
41612 | DEFB 0 | Unused
41613 | DEFB 180 | Page containing the sprite graphic data: 180
41614 | DEFB 23 | Minimum x-coordinate: 23
41615 | DEFB 30 | Maximum x-coordinate: 30
The following entity definition (82) is used in The Attic.
41616 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41617 | DEFB %00100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41618 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41619 | DEFB 132 | Initial pixel y-coordinate: 66
41620 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down)
41621 | DEFB 176 | Page containing the sprite graphic data: 176
41622 | DEFB 112 | Minimum pixel y-coordinate: 56
41623 | DEFB 176 | Maximum pixel y-coordinate: 88
The following entity definition (83) is used in The Attic.
41624 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41625 | DEFB %00100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41626 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41627 | DEFB 140 | Initial pixel y-coordinate: 70
41628 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down)
41629 | DEFB 176 | Page containing the sprite graphic data: 176
41630 | DEFB 112 | Minimum pixel y-coordinate: 56
41631 | DEFB 176 | Maximum pixel y-coordinate: 88
The following entity definition (84) is used in The Attic.
41632 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41633 | DEFB %00101001 | INK 1 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7)
41634 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41635 | DEFB 148 | Initial pixel y-coordinate: 74
41636 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down)
41637 | DEFB 176 | Page containing the sprite graphic data: 176
41638 | DEFB 112 | Minimum pixel y-coordinate: 56
41639 | DEFB 176 | Maximum pixel y-coordinate: 88
The following entity definition (85) is used in The Attic.
41640 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41641 | DEFB %00100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41642 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41643 | DEFB 156 | Initial pixel y-coordinate: 78
41644 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down)
41645 | DEFB 176 | Page containing the sprite graphic data: 176
41646 | DEFB 112 | Minimum pixel y-coordinate: 56
41647 | DEFB 176 | Maximum pixel y-coordinate: 88
The following entity definition (86) is used in The Attic.
41648 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41649 | DEFB %00100010 | INK 2 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41650 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41651 | DEFB 164 | Initial pixel y-coordinate: 82
41652 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down)
41653 | DEFB 176 | Page containing the sprite graphic data: 176
41654 | DEFB 112 | Minimum pixel y-coordinate: 56
41655 | DEFB 176 | Maximum pixel y-coordinate: 88
The following entity definition (87) is used in The Attic.
41656 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41657 | DEFB %00100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41658 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41659 | DEFB 172 | Initial pixel y-coordinate: 86
41660 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down)
41661 | DEFB 176 | Page containing the sprite graphic data: 176
41662 | DEFB 112 | Minimum pixel y-coordinate: 56
41663 | DEFB 176 | Maximum pixel y-coordinate: 88
The following entity definition (88) is used in Out on a limb and The Banyan Tree.
41664 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41665 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41666 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41667 | DEFB 160 | Pixel y-coordinate: 80
41668 | DEFB 0 | Unused
41669 | DEFB 181 | Page containing the sprite graphic data: 181
41670 | DEFB 19 | Minimum x-coordinate: 19
41671 | DEFB 30 | Maximum x-coordinate: 30
The following entity definition (89) is used in The Hall and West Wing.
41672 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41673 | DEFB %00100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
41674 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41675 | DEFB 96 | Initial pixel y-coordinate: 48
41676 | DEFB 0 | Initial pixel y-coordinate increment: 0 (not moving)
41677 | DEFB 176 | Page containing the sprite graphic data: 176
41678 | DEFB 80 | Minimum pixel y-coordinate: 40
41679 | DEFB 112 | Maximum pixel y-coordinate: 56
The following entity definition (90) is used in To the Kitchens Main Stairway.
41680 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41681 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41682 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41683 | DEFB 48 | Pixel y-coordinate: 24
41684 | DEFB 0 | Unused
41685 | DEFB 174 | Page containing the sprite graphic data: 174
41686 | DEFB 0 | Minimum x-coordinate: 0
41687 | DEFB 11 | Maximum x-coordinate: 11
The following entity definition (91) is used in To the Kitchens Main Stairway.
41688 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41689 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41690 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41691 | DEFB 48 | Pixel y-coordinate: 24
41692 | DEFB 0 | Unused
41693 | DEFB 190 | Page containing the sprite graphic data: 190
41694 | DEFB 13 | Minimum x-coordinate: 13
41695 | DEFB 21 | Maximum x-coordinate: 21
The following entity definition (92) is used in To the Kitchens Main Stairway and Back Stairway.
41696 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41697 | DEFB %01100111 | INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41698 | DEFB 1 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41699 | DEFB 96 | Pixel y-coordinate: 48
41700 | DEFB 0 | Unused
41701 | DEFB 183 | Page containing the sprite graphic data: 183
41702 | DEFB 12 | Minimum x-coordinate: 12
41703 | DEFB 24 | Maximum x-coordinate: 24
The following entity definition (93) is used in To the Kitchens Main Stairway.
41704 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41705 | DEFB %01100010 | INK 2 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41706 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41707 | DEFB 144 | Pixel y-coordinate: 72
41708 | DEFB 0 | Unused
41709 | DEFB 185 | Page containing the sprite graphic data: 185
41710 | DEFB 2 | Minimum x-coordinate: 2
41711 | DEFB 6 | Maximum x-coordinate: 6
The following entity definition (94) is used in To the Kitchens Main Stairway.
41712 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41713 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41714 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41715 | DEFB 192 | Pixel y-coordinate: 96
41716 | DEFB 0 | Unused
41717 | DEFB 175 | Page containing the sprite graphic data: 175
41718 | DEFB 0 | Minimum x-coordinate: 0
41719 | DEFB 30 | Maximum x-coordinate: 30
The following entity definition (95) is used in The Hall and To the Kitchens Main Stairway.
41720 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41721 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41722 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41723 | DEFB 160 | Pixel y-coordinate: 80
41724 | DEFB 0 | Unused
41725 | DEFB 188 | Page containing the sprite graphic data: 188
41726 | DEFB 9 | Minimum x-coordinate: 9
41727 | DEFB 17 | Maximum x-coordinate: 17
The following entity definition (96) is used in East Wall Base.
41728 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41729 | DEFB %01101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
41730 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41731 | DEFB 144 | Initial pixel y-coordinate: 72
41732 | DEFB 252 | Initial pixel y-coordinate increment: -2 (moving up)
41733 | DEFB 172 | Page containing the sprite graphic data: 172
41734 | DEFB 0 | Minimum pixel y-coordinate: 0
41735 | DEFB 192 | Maximum pixel y-coordinate: 96
The following entity definition (97) is used in Orangery and West Wing.
41736 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41737 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41738 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41739 | DEFB 64 | Initial pixel y-coordinate: 32
41740 | DEFB 8 | Initial pixel y-coordinate increment: 4 (moving down)
41741 | DEFB 172 | Page containing the sprite graphic data: 172
41742 | DEFB 0 | Minimum pixel y-coordinate: 0
41743 | DEFB 192 | Maximum pixel y-coordinate: 96
The following entity definition (98) is used in Tool Shed.
41744 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41745 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41746 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41747 | DEFB 144 | Pixel y-coordinate: 72
41748 | DEFB 0 | Unused
41749 | DEFB 175 | Page containing the sprite graphic data: 175
41750 | DEFB 7 | Minimum x-coordinate: 7
41751 | DEFB 20 | Maximum x-coordinate: 20
The following entity definition (99) is used in Tool Shed.
41752 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41753 | DEFB %01100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41754 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41755 | DEFB 96 | Pixel y-coordinate: 48
41756 | DEFB 0 | Unused
41757 | DEFB 173 | Page containing the sprite graphic data: 173
41758 | DEFB 7 | Minimum x-coordinate: 7
41759 | DEFB 17 | Maximum x-coordinate: 17
The following entity definition (100) is used in The Chapel and The Banyan Tree.
41760 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41761 | DEFB %01100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41762 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41763 | DEFB 128 | Initial pixel y-coordinate: 64
41764 | DEFB 254 | Initial pixel y-coordinate increment: -1 (moving up)
41765 | DEFB 172 | Page containing the sprite graphic data: 172
41766 | DEFB 112 | Minimum pixel y-coordinate: 56
41767 | DEFB 160 | Maximum pixel y-coordinate: 80
The following entity definition (101) is used in The Banyan Tree and A bit of tree.
41768 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
41769 | DEFB %01101011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
41770 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41771 | DEFB 96 | Initial pixel y-coordinate: 48
41772 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down)
41773 | DEFB 171 | Page containing the sprite graphic data: 171
41774 | DEFB 80 | Minimum pixel y-coordinate: 40
41775 | DEFB 160 | Maximum pixel y-coordinate: 80
The following entity definition (102) is used in The Chapel and The Banyan Tree.
41776 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
41777 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41778 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
41779 | DEFB 152 | Initial pixel y-coordinate: 76
41780 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down)
41781 | DEFB 171 | Page containing the sprite graphic data: 171
41782 | DEFB 80 | Minimum pixel y-coordinate: 40
41783 | DEFB 160 | Maximum pixel y-coordinate: 80
The following entity definition (103) is used in The Chapel.
41784 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41785 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41786 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41787 | DEFB 192 | Pixel y-coordinate: 96
41788 | DEFB 0 | Unused
41789 | DEFB 180 | Page containing the sprite graphic data: 180
41790 | DEFB 0 | Minimum x-coordinate: 0
41791 | DEFB 15 | Maximum x-coordinate: 15
The following entity definition (104) is used in A bit of tree and Nomen Luni.
41792 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41793 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41794 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41795 | DEFB 32 | Pixel y-coordinate: 16
41796 | DEFB 0 | Unused
41797 | DEFB 188 | Page containing the sprite graphic data: 188
41798 | DEFB 0 | Minimum x-coordinate: 0
41799 | DEFB 10 | Maximum x-coordinate: 10
The following entity definition (105) is used in The Bow.
41800 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41801 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41802 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41803 | DEFB 48 | Pixel y-coordinate: 24
41804 | DEFB 0 | Unused
41805 | DEFB 190 | Page containing the sprite graphic data: 190
41806 | DEFB 22 | Minimum x-coordinate: 22
41807 | DEFB 30 | Maximum x-coordinate: 30
The following entity definition (106) is used in Conservatory Roof.
41808 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41809 | DEFB %01101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
41810 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41811 | DEFB 176 | Pixel y-coordinate: 88
41812 | DEFB 0 | Unused
41813 | DEFB 174 | Page containing the sprite graphic data: 174
41814 | DEFB 17 | Minimum x-coordinate: 17
41815 | DEFB 30 | Maximum x-coordinate: 30
The following entity definition (107) is used in Nomen Luni.
41816 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41817 | DEFB %01100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41818 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41819 | DEFB 48 | Pixel y-coordinate: 24
41820 | DEFB 0 | Unused
41821 | DEFB 190 | Page containing the sprite graphic data: 190
41822 | DEFB 18 | Minimum x-coordinate: 18
41823 | DEFB 22 | Maximum x-coordinate: 22
The following entity definition (108) is used in Watch Tower.
41824 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
41825 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41826 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41827 | DEFB 144 | Pixel y-coordinate: 72
41828 | DEFB 0 | Unused
41829 | DEFB 187 | Page containing the sprite graphic data: 187
41830 | DEFB 11 | Minimum x-coordinate: 11
41831 | DEFB 18 | Maximum x-coordinate: 18
The following entity definition (109) is used in Watch Tower.
41832 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41833 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
41834 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41835 | DEFB 112 | Pixel y-coordinate: 56
41836 | DEFB 0 | Unused
41837 | DEFB 188 | Page containing the sprite graphic data: 188
41838 | DEFB 9 | Minimum x-coordinate: 9
41839 | DEFB 30 | Maximum x-coordinate: 30
The following entity definition (110) is used in The Bow.
41840 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41841 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41842 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41843 | DEFB 208 | Pixel y-coordinate: 104
41844 | DEFB 0 | Unused
41845 | DEFB 174 | Page containing the sprite graphic data: 174
41846 | DEFB 17 | Minimum x-coordinate: 17
41847 | DEFB 30 | Maximum x-coordinate: 30
The following entity definition (111) is used in Cuckoo's Nest.
41848 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
41849 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
41850 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
41851 | DEFB 176 | Pixel y-coordinate: 88
41852 | DEFB 0 | Unused
41853 | DEFB 181 | Page containing the sprite graphic data: 181
41854 | DEFB 0 | Minimum x-coordinate: 0
41855 | DEFB 11 | Maximum x-coordinate: 11
The next 15 entity definitions (112-126) are unused.
41856 | DEFB 0,0,0,0,0,0,0,0 |
41864 | DEFB 0,0,0,0,0,0,0,0 |
41872 | DEFB 0,0,0,0,0,0,0,0 |
41880 | DEFB 0,0,0,0,0,0,0,0 |
41888 | DEFB 0,0,0,0,0,0,0,0 |
41896 | DEFB 0,0,0,0,0,0,0,0 |
41904 | DEFB 0,0,0,0,0,0,0,0 |
41912 | DEFB 0,0,0,0,0,0,0,0 |
41920 | DEFB 0,0,0,0,0,0,0,0 |
41928 | DEFB 0,0,0,0,0,0,0,0 |
41936 | DEFB 0,0,0,0,0,0,0,0 |
41944 | DEFB 0,0,0,0,0,0,0,0 |
41952 | DEFB 0,0,0,0,0,0,0,0 |
41960 | DEFB 0,0,0,0,0,0,0,0 |
41968 | DEFB 0,0,0,0,0,0,0,0 |
The following entity definition (127) - whose eighth byte is at 41983 - is copied into one of the entity buffers at 33024 for any entity specification whose first byte is 127 or 255; the first byte of the definition (255) serves to terminate the entity buffers.
41976 | DEFB 255,0,0,0,0,0,0 |