Jet Set Willy: Data at 61440

| Data

61440: Room 48: Nomen Luni (teleport: 569)

Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
61440 | DEFB 0,0,0,0,0,0,0,0 | Room layout
61448 | DEFB 0,0,0,0,0,0,0,0
61456 | DEFB 0,0,0,0,0,0,0,0
61464 | DEFB 0,0,0,0,0,0,0,0
61472 | DEFB 0,0,0,0,0,0,0,0
61480 | DEFB 0,0,0,0,10,170,0,0
61488 | DEFB 0,0,0,1,10,170,0,80
61496 | DEFB 0,0,0,0,0,160,0,0
61504 | DEFB 0,0,1,80,0,160,64,0
61512 | DEFB 0,0,0,0,4,160,0,10
61520 | DEFB 0,0,0,0,0,160,0,42
61528 | DEFB 0,0,0,0,64,160,10,162
61536 | DEFB 0,0,0,0,1,160,33,66
61544 | DEFB 0,0,0,0,0,160,0,10
61552 | DEFB 0,0,0,170,170,170,170,162
61560 | DEFB 0,0,0,170,170,170,170,162
The next 32 bytes are copied to 32896 and specify the room name.
61568 | DEFM " Nomen Luni " | Room name
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
61600 | DEFB 0,0,0,0,0,0,0,0,0 | Background
61609 | DEFB 13,255,34,68,136,85,34,0,0 | Floor
61618 | DEFB 243,170,112,170,108,177,95,170,85 | Wall
61627 | DEFB 6,85,162,85,152,28,42,69,138 | Nasty (unused)
61636 | DEFB 7,3,0,12,0,52,10,196,0 | Ramp
61645 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor (unused)
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
61654 | DEFB 0 | Direction (left)
61655 | DEFW 0 | Location in the attribute buffer at 24064 (unused)
61657 | DEFB 0 | Length: 0 (there is no conveyor in this room)
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
61658 | DEFB 1 | Direction (up to the right)
61659 | DEFW 24553 | Location in the attribute buffer at 24064: (15,9)
61661 | DEFB 5 | Length
The next byte is copied to 32990 and specifies the border colour.
61662 | DEFB 2 | Border colour
The next two bytes are copied to 32991, but are not used.
61663 | DEFB 0,0 | Unused
The next eight bytes are copied to 32993 and define the item graphic.
61665 | DEFB 18,18,18,18,18,18,18,18 | Item graphic (unused)
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
61673 | DEFB 0 | Room to the left (The Off Licence)
61674 | DEFB 18 | Room to the right (On the Roof)
61675 | DEFB 0 | Room above (The Off Licence)
61676 | DEFB 42 | Room below (Under the Roof)
The next three bytes are copied to 33005, but are not used.
61677 | DEFB 0,0,0 | Unused
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
61680 | DEFB 104,5 | Guardian no. 104 (horizontal), base sprite 0, initial x=5 (41792)
61682 | DEFB 107,20 | Guardian no. 107 (horizontal), base sprite 0, initial x=20 (41816)
61684 | DEFB 29,144 | Guardian no. 29 (vertical), base sprite 4, x=16 (41192)
61686 | DEFB 11,22 | Guardian no. 11 (vertical), base sprite 0, x=22 (41048)
61688 | DEFB 255,0 | Terminator (41976)
61690 | DEFB 0,0 | Nothing (40960)
61692 | DEFB 0,0 | Nothing (40960)
61694 | DEFB 0,0 | Nothing (40960)