Jet Set Willy: Data at 62976

| Data

62976: Room 54: West Wing (teleport: 23569)

Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
62976 | DEFB 0,160,0,0,0,0,0,0 | Room layout
62984 | DEFB 0,160,0,0,0,0,0,0
62992 | DEFB 0,160,0,0,0,0,0,0
63000 | DEFB 85,160,0,0,0,0,0,0
63008 | DEFB 0,160,0,0,0,0,0,0
63016 | DEFB 0,160,0,0,0,0,0,0
63024 | DEFB 0,0,0,0,0,0,0,0
63032 | DEFB 0,0,0,0,0,0,0,0
63040 | DEFB 0,0,0,0,0,0,0,0
63048 | DEFB 0,0,0,0,0,0,0,0
63056 | DEFB 0,0,0,0,0,0,0,0
63064 | DEFB 0,0,0,0,0,0,0,0
63072 | DEFB 85,85,85,80,0,85,85,85
63080 | DEFB 0,0,0,0,2,170,170,170
63088 | DEFB 0,0,0,0,10,170,170,170
63096 | DEFB 0,0,0,0,42,170,170,170
The next 32 bytes are copied to 32896 and specify the room name.
63104 | DEFM " West Wing " | Room name
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
63136 | DEFB 0,0,0,0,0,0,0,0,0 | Background
63145 | DEFB 65,249,255,63,213,170,21,74,132 | Floor
63154 | DEFB 39,172,174,1,173,173,2,172,232 | Wall
63163 | DEFB 255,0,0,0,0,0,0,0,0 | Nasty (unused)
63172 | DEFB 7,3,3,12,12,48,48,192,192 | Ramp
63181 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor (unused)
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
63190 | DEFB 0 | Direction (left)
63191 | DEFW 0 | Location in the attribute buffer at 24064 (unused)
63193 | DEFB 0 | Length: 0 (there is no conveyor in this room)
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
63194 | DEFB 1 | Direction (up to the right)
63195 | DEFW 24560 | Location in the attribute buffer at 24064: (15,16)
63197 | DEFB 16 | Length
The next byte is copied to 32990 and specifies the border colour.
63198 | DEFB 2 | Border colour
The next two bytes are copied to 32991, but are not used.
63199 | DEFB 0,0 | Unused
The next eight bytes are copied to 32993 and define the item graphic.
63201 | DEFB 0,0,0,0,0,0,0,0 | Item graphic (unused)
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
63209 | DEFB 55 | Room to the left (West Bedroom)
63210 | DEFB 31 | Room to the right (Swimming Pool)
63211 | DEFB 56 | Room above (West Wing Roof)
63212 | DEFB 52 | Room below (Back Stairway)
The next three bytes are copied to 33005, but are not used.
63213 | DEFB 0,0,0 | Unused
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
63216 | DEFB 97,14 | Guardian no. 97 (vertical), base sprite 0, x=14 (41736)
63218 | DEFB 89,196 | Guardian no. 89 (vertical), base sprite 6, x=4 (41672)
63220 | DEFB 20,9 | Guardian no. 20 (horizontal), base sprite 0, initial x=9 (41120)
63222 | DEFB 255,0 | Terminator (41976)
63224 | DEFB 0,0 | Nothing (40960)
63226 | DEFB 0,0 | Nothing (40960)
63228 | DEFB 0,0 | Nothing (40960)
63230 | DEFB 0,0 | Nothing (40960)