Jet Set Willy: Data at 62720

| Data

62720: Room 53: Back Door (teleport: 13569)

Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
62720 | DEFB 0,0,0,0,160,0,0,0 | Room layout
62728 | DEFB 0,0,0,0,160,0,0,0
62736 | DEFB 0,0,0,0,160,0,0,0
62744 | DEFB 0,0,0,0,160,0,0,0
62752 | DEFB 0,0,0,0,160,0,0,0
62760 | DEFB 0,0,0,0,160,0,0,0
62768 | DEFB 0,0,0,0,160,0,0,0
62776 | DEFB 0,0,0,0,160,0,0,0
62784 | DEFB 0,0,0,0,0,0,0,0
62792 | DEFB 0,0,0,0,0,0,0,0
62800 | DEFB 0,0,0,0,0,0,0,0
62808 | DEFB 0,0,0,5,85,85,85,85
62816 | DEFB 0,0,0,42,160,0,0,0
62824 | DEFB 0,0,0,170,160,0,0,0
62832 | DEFB 0,0,2,170,160,0,0,0
62840 | DEFB 0,0,10,170,160,0,0,0
The next 32 bytes are copied to 32896 and specify the room name.
62848 | DEFM " Back Door " | Room name
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
62880 | DEFB 0,0,0,0,0,0,0,0,0 | Background
62889 | DEFB 3,255,255,255,170,85,170,85,0 | Floor
62898 | DEFB 38,105,210,165,75,150,45,90,180 | Wall
62907 | DEFB 255,0,0,0,0,0,0,0,0 | Nasty (unused)
62916 | DEFB 7,3,3,13,15,54,61,218,244 | Ramp
62925 | DEFB 34,240,240,240,240,102,102,0,0 | Conveyor
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
62934 | DEFB 1 | Direction (right)
62935 | DEFW 24562 | Location in the attribute buffer at 24064: (15,18)
62937 | DEFB 14 | Length
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
62938 | DEFB 1 | Direction (up to the right)
62939 | DEFW 24553 | Location in the attribute buffer at 24064: (15,9)
62941 | DEFB 5 | Length
The next byte is copied to 32990 and specifies the border colour.
62942 | DEFB 1 | Border colour
The next two bytes are copied to 32991, but are not used.
62943 | DEFB 0,0 | Unused
The next eight bytes are copied to 32993 and define the item graphic.
62945 | DEFB 0,0,0,0,0,0,0,0 | Item graphic (unused)
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
62953 | DEFB 0 | Room to the left (The Off Licence)
62954 | DEFB 52 | Room to the right (Back Stairway)
62955 | DEFB 55 | Room above (West Bedroom)
62956 | DEFB 51 | Room below (Tool Shed)
The next three bytes are copied to 33005, but are not used.
62957 | DEFB 0,0,0 | Unused
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
62960 | DEFB 255,0 | Terminator (41976)
62962 | DEFB 0,0 | Nothing (40960)
62964 | DEFB 0,0 | Nothing (40960)
62966 | DEFB 0,0 | Nothing (40960)
62968 | DEFB 0,0 | Nothing (40960)
62970 | DEFB 0,0 | Nothing (40960)
62972 | DEFB 0,0 | Nothing (40960)
62974 | DEFB 0,0 | Nothing (40960)