Jet Set Willy: Data at 63488

| Data

63488: Room 56: West Wing Roof (teleport: 4569)

Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
63488 | DEFB 0,0,0,0,0,0,0,0 | Room layout
63496 | DEFB 0,0,0,0,0,0,0,0
63504 | DEFB 0,0,0,0,0,0,0,0
63512 | DEFB 0,0,0,0,0,0,0,0
63520 | DEFB 0,0,0,0,0,0,0,0
63528 | DEFB 0,0,0,0,0,0,0,0
63536 | DEFB 85,160,0,0,0,0,0,0
63544 | DEFB 0,160,48,48,12,12,3,0
63552 | DEFB 0,165,85,85,85,85,85,85
63560 | DEFB 0,160,0,0,0,0,0,0
63568 | DEFB 0,160,0,0,0,0,0,0
63576 | DEFB 80,160,0,0,0,0,0,0
63584 | DEFB 0,160,0,0,0,0,0,0
63592 | DEFB 1,160,0,0,0,0,0,0
63600 | DEFB 0,160,0,0,0,0,0,0
63608 | DEFB 4,165,85,85,85,85,85,5
The next 32 bytes are copied to 32896 and specify the room name.
63616 | DEFM " West Wing Roof " | Room name
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
63648 | DEFB 0,0,0,0,0,0,0,0,0 | Background
63657 | DEFB 3,255,170,255,164,164,167,228,60 | Floor
63666 | DEFB 37,225,132,30,72,225,132,30,72 | Wall
63675 | DEFB 66,24,60,126,255,175,85,58,16 | Nasty
63684 | DEFB 7,3,0,12,0,48,0,192,0 | Ramp
63693 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor (unused)
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
63702 | DEFB 0 | Direction (left)
63703 | DEFW 0 | Location in the attribute buffer at 24064 (unused)
63705 | DEFB 0 | Length: 0 (there is no conveyor in this room)
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
63706 | DEFB 1 | Direction (up to the right)
63707 | DEFW 24572 | Location in the attribute buffer at 24064: (15,28)
63709 | DEFB 4 | Length
The next byte is copied to 32990 and specifies the border colour.
63710 | DEFB 1 | Border colour
The next two bytes are copied to 32991, but are not used.
63711 | DEFB 0,0 | Unused
The next eight bytes are copied to 32993 and define the item graphic.
63713 | DEFB 0,0,0,10,13,60,242,192 | Item graphic
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
63721 | DEFB 57 | Room to the left (Above the West Bedroom)
63722 | DEFB 37 | Room to the right (Orangery)
63723 | DEFB 0 | Room above (The Off Licence)
63724 | DEFB 54 | Room below (West Wing)
The next three bytes are copied to 33005, but are not used.
63725 | DEFB 0,0,0 | Unused
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
63728 | DEFB 52,19 | Guardian no. 52 (horizontal), base sprite 0, initial x=19 (41376)
63730 | DEFB 28,20 | Guardian no. 28 (horizontal), base sprite 0, initial x=20 (41184)
63732 | DEFB 60,84 | Arrow flying left to right at pixel y-coordinate 42 (41440)
63734 | DEFB 255,0 | Terminator (41976)
63736 | DEFB 0,0 | Nothing (40960)
63738 | DEFB 0,0 | Nothing (40960)
63740 | DEFB 0,0 | Nothing (40960)
63742 | DEFB 0,0 | Nothing (40960)