Jet Set Willy: Data at 57344

| Data

57344: Room 32: Halfway up the East Wall (teleport: 69)

Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
57344 | DEFB 160,0,10,0,0,0,0,0 | Room layout
57352 | DEFB 160,0,10,0,0,0,0,0
57360 | DEFB 160,0,10,0,0,0,0,0
57368 | DEFB 160,8,0,0,0,0,0,0
57376 | DEFB 128,10,0,0,0,0,0,0
57384 | DEFB 128,26,128,0,0,0,0,0
57392 | DEFB 160,0,32,0,0,0,0,0
57400 | DEFB 160,0,40,0,0,0,0,0
57408 | DEFB 160,74,170,0,0,0,0,0
57416 | DEFB 160,10,170,0,0,0,0,0
57424 | DEFB 160,16,10,0,0,0,0,0
57432 | DEFB 164,0,10,0,0,0,0,0
57440 | DEFB 160,0,10,0,0,0,0,0
57448 | DEFB 160,4,10,0,0,0,0,0
57456 | DEFB 160,0,10,0,0,0,0,0
57464 | DEFB 160,0,26,0,0,0,0,0
The next 32 bytes are copied to 32896 and specify the room name.
57472 | DEFM "Halfway up the East Wall " | Room name
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
57504 | DEFB 0,0,0,0,0,0,0,0,0 | Background
57513 | DEFB 5,255,255,90,153,189,90,60,90 | Floor
57522 | DEFB 15,51,17,68,204,51,17,68,204 | Wall
57531 | DEFB 255,0,0,0,0,0,0,0,0 | Nasty (unused)
57540 | DEFB 7,128,192,224,112,184,28,78,199 | Ramp
57549 | DEFB 7,0,0,0,0,0,0,0,0 | Conveyor (unused)
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
57558 | DEFB 1 | Direction (right)
57559 | DEFW 0 | Location in the attribute buffer at 24064 (unused)
57561 | DEFB 0 | Length: 0 (there is no conveyor in this room)
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
57562 | DEFB 0 | Direction (up to the left)
57563 | DEFW 24299 | Location in the attribute buffer at 24064: (7,11)
57565 | DEFB 6 | Length
The next byte is copied to 32990 and specifies the border colour.
57566 | DEFB 2 | Border colour
The next two bytes are copied to 32991, but are not used.
57567 | DEFB 0,0 | Unused
The next eight bytes are copied to 32993 and define the item graphic.
57569 | DEFB 0,0,0,0,0,0,0,0 | Item graphic (unused)
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
57577 | DEFB 33 | Room to the left (The Bathroom)
57578 | DEFB 0 | Room to the right (The Off Licence)
57579 | DEFB 38 | Room above (Priests' Hole)
57580 | DEFB 26 | Room below (East Wall Base)
The next three bytes are copied to 33005, but are not used.
57581 | DEFB 0,0,0 | Unused
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
57584 | DEFB 38,4 | Guardian no. 38 (horizontal), base sprite 0, initial x=4 (41264)
57586 | DEFB 255,0 | Terminator (41976)
57588 | DEFB 0,0 | Nothing (40960)
57590 | DEFB 0,0 | Nothing (40960)
57592 | DEFB 0,0 | Nothing (40960)
57594 | DEFB 0,0 | Nothing (40960)
57596 | DEFB 0,0 | Nothing (40960)
57598 | DEFB 0,0 | Nothing (40960)