Jet Set Willy: Data at 56064

| Data

56064: Room 27: The Chapel (teleport: 12459)

Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
56064 | DEFB 0,0,0,0,0,0,0,10 | Room layout
56072 | DEFB 0,0,0,0,0,0,0,10
56080 | DEFB 0,0,0,0,0,0,0,10
56088 | DEFB 0,0,0,0,0,0,0,10
56096 | DEFB 0,0,0,0,0,0,0,10
56104 | DEFB 0,0,0,0,0,0,0,10
56112 | DEFB 0,0,0,0,0,0,0,10
56120 | DEFB 0,0,0,0,0,0,128,26
56128 | DEFB 0,0,0,0,0,2,128,26
56136 | DEFB 0,0,0,0,0,10,128,26
56144 | DEFB 0,0,0,0,0,42,128,26
56152 | DEFB 0,0,0,0,0,170,128,26
56160 | DEFB 0,0,0,0,0,0,0,26
56168 | DEFB 0,0,0,0,0,0,0,26
56176 | DEFB 170,170,170,170,170,170,160,170
56184 | DEFB 170,170,170,170,170,170,160,170
The next 32 bytes are copied to 32896 and specify the room name.
56192 | DEFM " The Chapel " | Room name
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
56224 | DEFB 0,0,0,0,0,0,0,0,0 | Background
56233 | DEFB 13,73,73,73,73,73,73,73,73 | Floor
56242 | DEFB 22,168,37,0,37,168,64,221,64 | Wall
56251 | DEFB 66,40,84,170,85,170,40,40,40 | Nasty (unused)
56260 | DEFB 7,3,0,12,0,48,0,192,0 | Ramp
56269 | DEFB 7,0,10,189,255,0,170,85,170 | Conveyor (unused)
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
56278 | DEFB 0 | Direction (left)
56279 | DEFW 0 | Location in the attribute buffer at 24064 (unused)
56281 | DEFB 0 | Length: 0 (there is no conveyor in this room)
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
56282 | DEFB 1 | Direction (up to the right)
56283 | DEFW 24497 | Location in the attribute buffer at 24064: (13,17)
56285 | DEFB 7 | Length
The next byte is copied to 32990 and specifies the border colour.
56286 | DEFB 2 | Border colour
The next two bytes are copied to 32991, but are not used.
56287 | DEFB 0,0 | Unused
The next eight bytes are copied to 32993 and define the item graphic.
56289 | DEFB 16,48,56,108,198,198,108,16 | Item graphic
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
56297 | DEFB 28 | Room to the left (First Landing)
56298 | DEFB 26 | Room to the right (East Wall Base)
56299 | DEFB 33 | Room above (The Bathroom)
56300 | DEFB 21 | Room below (Ballroom West)
The next three bytes are copied to 33005, but are not used.
56301 | DEFB 0,0,0 | Unused
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
56304 | DEFB 16,153 | Guardian no. 16 (vertical), base sprite 4, x=25 (41088)
56306 | DEFB 17,187 | Guardian no. 17 (vertical), base sprite 5, x=27 (41096)
56308 | DEFB 18,218 | Guardian no. 18 (vertical), base sprite 6, x=26 (41104)
56310 | DEFB 103,12 | Guardian no. 103 (horizontal), base sprite 0, initial x=12 (41784)
56312 | DEFB 100,6 | Guardian no. 100 (vertical), base sprite 0, x=6 (41760)
56314 | DEFB 102,145 | Guardian no. 102 (vertical), base sprite 4, x=17 (41776)
56316 | DEFB 255,0 | Terminator (41976)
56318 | DEFB 0,0 | Nothing (40960)