Jet Set Willy: Data at 52224

| Data

52224: Room 12: Tree Top (teleport: 349)

Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
52224 | DEFB 0,0,0,0,0,0,0,0 | Room layout
52232 | DEFB 0,0,0,0,0,0,0,0
52240 | DEFB 0,0,0,0,0,0,0,0
52248 | DEFB 0,0,0,0,0,0,0,0
52256 | DEFB 0,0,0,0,0,0,0,0
52264 | DEFB 0,0,0,0,0,0,0,0
52272 | DEFB 0,0,0,0,64,0,0,0
52280 | DEFB 0,0,84,0,0,0,0,0
52288 | DEFB 0,0,0,20,0,4,0,0
52296 | DEFB 1,80,0,0,20,0,0,0
52304 | DEFB 0,0,0,0,0,0,0,0
52312 | DEFB 0,0,0,0,0,20,0,0
52320 | DEFB 85,85,84,0,8,0,0,0
52328 | DEFB 12,243,200,16,8,0,80,0
52336 | DEFB 207,63,8,0,8,80,0,0
52344 | DEFB 48,48,8,0,88,0,0,0
The next 32 bytes are copied to 32896 and specify the room name.
52352 | DEFM " Tree Top " | Room name
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
52384 | DEFB 0,0,0,0,0,0,0,0,0 | Background
52393 | DEFB 4,170,85,170,88,48,16,16,8 | Floor
52402 | DEFB 22,165,40,82,85,85,73,162,181 | Wall
52411 | DEFB 66,137,74,18,52,24,52,82,145 | Nasty
52420 | DEFB 7,64,0,16,0,4,0,1,0 | Ramp
52429 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor (unused)
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
52438 | DEFB 0 | Direction (left)
52439 | DEFW 0 | Location in the attribute buffer at 24064 (unused)
52441 | DEFB 0 | Length: 0 (there is no conveyor in this room)
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
52442 | DEFB 0 | Direction (up to the left)
52443 | DEFW 24527 | Location in the attribute buffer at 24064: (14,15)
52445 | DEFB 2 | Length
The next byte is copied to 32990 and specifies the border colour.
52446 | DEFB 6 | Border colour
The next two bytes are copied to 32991, but are not used.
52447 | DEFB 0,0 | Unused
The next eight bytes are copied to 32993 and define the item graphic.
52449 | DEFB 30,45,55,123,109,94,184,192 | Item graphic
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
52457 | DEFB 13 | Room to the left (Out on a limb)
52458 | DEFB 0 | Room to the right (The Off Licence)
52459 | DEFB 0 | Room above (The Off Licence)
52460 | DEFB 8 | Room below (Inside the MegaTrunk)
The next three bytes are copied to 33005, but are not used.
52461 | DEFB 0,0,0 | Unused
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
52464 | DEFB 24,7 | Guardian no. 24 (horizontal), base sprite 0, initial x=7 (41152)
52466 | DEFB 46,136 | Guardian no. 46 (horizontal), base sprite 4, initial x=8 (41328)
52468 | DEFB 26,24 | Guardian no. 26 (horizontal), base sprite 0, initial x=24 (41168)
52470 | DEFB 69,132 | Arrow flying right to left at pixel y-coordinate 66 (41512)
52472 | DEFB 255,0 | Terminator (41976)
52474 | DEFB 0,0 | Nothing (40960)
52476 | DEFB 0,0 | Nothing (40960)
52478 | DEFB 0,0 | Nothing (40960)