| Routines

94B0: Move Willy into the room above

Used by the routines at 89AD and 8DD3.
94B0 | LD A,($80EB) | Pick up the number of the room above from 80EB
94B3 | LD ($8420),A | Make it the current room number by copying it to 8420
94B6 | LD A,($85D3) | Willy should now appear on the bottom floor of the room, so adjust his attribute buffer coordinates (at 85D3) accordingly
94B9 | AND $1F
94BB | ADD A,$A0
94BD | LD ($85D3),A
94C0 | LD A,$5D
94C2 | LD ($85D4),A
94C5 | LD A,$D0 | Adjust Willy's y-coordinate (at 85CF) as well
94C7 | LD ($85CF),A
94CA | XOR A | Reset the airborne status indicator at 85D1
94CB | LD ($85D1),A
94CE | POP HL | Drop the return address (either 89D1 or 89D9, in the main loop) from the stack
94CF | JP $8912 | Draw the room and re-enter the main loop