| Data

58112: Room 35: Master Bedroom (teleport: 1269)

Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
58112 | DEFB 170,170,170,170,170,170,170,170 | Room layout
58120 | DEFB 160,0,0,10,0,0,0,0
58128 | DEFB 160,0,0,10,0,0,0,0
58136 | DEFB 160,0,0,10,0,0,0,0
58144 | DEFB 160,0,0,10,0,0,0,0
58152 | DEFB 160,0,0,10,0,0,0,0
58160 | DEFB 160,0,0,10,0,0,0,0
58168 | DEFB 160,0,0,10,0,0,0,0
58176 | DEFB 160,0,0,10,0,0,0,0
58184 | DEFB 160,0,0,10,0,0,0,0
58192 | DEFB 160,0,0,10,0,0,0,0
58200 | DEFB 172,0,0,0,0,0,0,0
58208 | DEFB 160,0,0,0,0,0,0,0
58216 | DEFB 149,85,85,85,64,0,0,0
58224 | DEFB 170,170,170,170,160,0,0,0
58232 | DEFB 170,170,170,170,169,85,85,85
The next 32 bytes are copied to 32896 and specify the room name.
58240 | DEFM " Master Bedroom " | Room name
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
58272 | DEFB 0,0,0,0,0,0,0,0,0 | Background
58281 | DEFB 6,255,107,181,0,173,0,74,0 | Floor
58290 | DEFB 51,0,81,251,81,0,170,191,170 | Wall
58299 | DEFB 71,0,0,0,0,124,254,127,62 | Nasty
58308 | DEFB 7,192,64,176,0,172,0,83,0 | Ramp
58317 | DEFB 41,85,85,85,85,81,95,64,170 | Conveyor
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
58326 | DEFB 1 | Direction (right)
58327 | DEFW 24450 | Location in the attribute buffer at 24064: (12,2)
58329 | DEFB 4 | Length
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
58330 | DEFB 0 | Direction (up to the left)
58331 | DEFW 24530 | Location in the attribute buffer at 24064: (14,18)
58333 | DEFB 2 | Length
The next byte is copied to 32990 and specifies the border colour.
58334 | DEFB 1 | Border colour
The next two bytes are copied to 32991, but are not used.
58335 | DEFB 0,0 | Unused
The next eight bytes are copied to 32993 and define the item graphic.
58337 | DEFB 0,0,0,0,0,0,0,0 | Item graphic (unused)
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
58345 | DEFB 36 | Room to the left (A bit of tree)
58346 | DEFB 34 | Room to the right (Top Landing)
58347 | DEFB 41 | Room above (The Attic)
58348 | DEFB 29 | Room below (The Nightmare Room)
The next three bytes are copied to 33005, but are not used.
58349 | DEFB 0,0,0 | Unused
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
58352 | DEFB 255,0 | Terminator (41976)
58354 | DEFB 0,0 | Nothing (40960)
58356 | DEFB 0,0 | Nothing (40960)
58358 | DEFB 0,0 | Nothing (40960)
58360 | DEFB 0,0 | Nothing (40960)
58362 | DEFB 0,0 | Nothing (40960)
58364 | DEFB 0,0 | Nothing (40960)
58366 | DEFB 0,0 | Nothing (40960)