| Data

55040: Room 23: The Kitchen (teleport: 12359)

Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
55040 | DEFB 0,0,0,0,0,0,0,0 | Room layout
55048 | DEFB 0,0,0,0,0,0,0,0
55056 | DEFB 0,0,0,0,0,0,0,0
55064 | DEFB 0,0,0,0,0,0,0,0
55072 | DEFB 0,0,0,0,0,0,0,0
55080 | DEFB 84,21,65,80,0,0,0,0
55088 | DEFB 0,0,0,0,0,0,0,0
55096 | DEFB 0,0,0,0,4,0,0,0
55104 | DEFB 84,21,64,0,0,0,0,42
55112 | DEFB 0,0,1,80,0,0,0,170
55120 | DEFB 0,0,0,0,0,0,2,170
55128 | DEFB 0,0,0,0,0,0,0,0
55136 | DEFB 84,21,65,80,0,0,0,0
55144 | DEFB 0,0,0,0,21,0,0,0
55152 | DEFB 0,0,0,0,0,2,170,170
55160 | DEFB 170,170,170,170,170,170,170,170
The next 32 bytes are copied to 32896 and specify the room name.
55168 | DEFM " The Kitchen " | Room name
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
55200 | DEFB 0,0,0,0,0,0,0,0,0 | Background
55209 | DEFB 4,254,1,125,133,129,129,129,1 | Floor
55218 | DEFB 77,66,165,90,36,36,90,165,66 | Wall
55227 | DEFB 255,0,0,0,0,0,0,0,0 | Nasty (unused)
55236 | DEFB 71,3,0,12,0,48,0,192,0 | Ramp
55245 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor (unused)
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
55254 | DEFB 0 | Direction (left)
55255 | DEFW 0 | Location in the attribute buffer at 24064 (unused)
55257 | DEFB 0 | Length: 0 (there is no conveyor in this room)
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
55258 | DEFB 1 | Direction (up to the right)
55259 | DEFW 24534 | Location in the attribute buffer at 24064: (14,22)
55261 | DEFB 7 | Length
The next byte is copied to 32990 and specifies the border colour.
55262 | DEFB 4 | Border colour
The next two bytes are copied to 32991, but are not used.
55263 | DEFB 0,0 | Unused
The next eight bytes are copied to 32993 and define the item graphic.
55265 | DEFB 32,64,160,24,22,9,8,4 | Item graphic (unused)
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
55273 | DEFB 24 | Room to the left (West of Kitchen)
55274 | DEFB 22 | Room to the right (To the Kitchens Main Stairway)
55275 | DEFB 0 | Room above (The Off Licence)
55276 | DEFB 0 | Room below (The Off Licence)
The next three bytes are copied to 33005, but are not used.
55277 | DEFB 0,0,0 | Unused
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
55280 | DEFB 48,3 | Guardian no. 48 (vertical), base sprite 0, x=3 (41344)
55282 | DEFB 49,9 | Guardian no. 49 (vertical), base sprite 0, x=9 (41352)
55284 | DEFB 50,15 | Guardian no. 50 (vertical), base sprite 0, x=15 (41360)
55286 | DEFB 48,20 | Guardian no. 48 (vertical), base sprite 0, x=20 (41344)
55288 | DEFB 255,0 | Terminator (41976)
55290 | DEFB 0,0 | Nothing (40960)
55292 | DEFB 0,0 | Nothing (40960)
55294 | DEFB 0,0 | Nothing (40960)