| Data

58624: Room 37: Orangery (teleport: 1369)

Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
58624 | DEFB 0,0,0,0,0,0,0,0 | Room layout
58632 | DEFB 0,0,0,0,0,0,0,0
58640 | DEFB 0,0,0,0,0,1,0,0
58648 | DEFB 0,0,0,0,0,0,0,0
58656 | DEFB 0,0,0,0,0,0,0,0
58664 | DEFB 0,0,0,0,64,0,16,0
58672 | DEFB 0,0,0,0,0,4,0,64
58680 | DEFB 0,0,0,0,0,0,0,0
58688 | DEFB 160,0,0,4,0,0,0,0
58696 | DEFB 0,0,0,0,1,0,0,0
58704 | DEFB 0,32,0,64,0,0,5,0
58712 | DEFB 0,37,0,0,64,0,0,85
58720 | DEFB 0,32,0,0,0,0,16,0
58728 | DEFB 0,32,1,0,0,0,0,0
58736 | DEFB 0,32,0,0,0,64,0,0
58744 | DEFB 170,170,0,1,64,0,0,0
The next 32 bytes are copied to 32896 and specify the room name.
58752 | DEFM " Orangery " | Room name
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
58784 | DEFB 0,0,0,0,0,0,0,0,0 | Background
58793 | DEFB 4,165,74,36,2,4,0,2,0 | Floor
58802 | DEFB 22,21,85,85,36,37,85,73,34 | Wall
58811 | DEFB 6,130,65,62,106,183,25,37,68 | Nasty (unused)
58820 | DEFB 5,1,2,4,0,16,32,64,128 | Ramp
58829 | DEFB 38,198,170,168,42,89,36,0,0 | Conveyor
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
58838 | DEFB 0 | Direction (left)
58839 | DEFW 24412 | Location in the attribute buffer at 24064: (10,28)
58841 | DEFB 4 | Length
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
58842 | DEFB 1 | Direction (up to the right)
58843 | DEFW 24480 | Location in the attribute buffer at 24064: (13,0)
58845 | DEFB 14 | Length
The next byte is copied to 32990 and specifies the border colour.
58846 | DEFB 6 | Border colour
The next two bytes are copied to 32991, but are not used.
58847 | DEFB 0,0 | Unused
The next eight bytes are copied to 32993 and define the item graphic.
58849 | DEFB 2,20,46,85,42,69,42,20 | Item graphic
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
58857 | DEFB 56 | Room to the left (West Wing Roof)
58858 | DEFB 36 | Room to the right (A bit of tree)
58859 | DEFB 43 | Room above (Conservatory Roof)
58860 | DEFB 31 | Room below (Swimming Pool)
The next three bytes are copied to 33005, but are not used.
58861 | DEFB 0,0,0 | Unused
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
58864 | DEFB 97,148 | Guardian no. 97 (vertical), base sprite 4, x=20 (41736)
58866 | DEFB 27,137 | Guardian no. 27 (vertical), base sprite 4, x=9 (41176)
58868 | DEFB 60,132 | Arrow flying left to right at pixel y-coordinate 66 (41440)
58870 | DEFB 255,0 | Terminator (41976)
58872 | DEFB 0,0 | Nothing (40960)
58874 | DEFB 0,0 | Nothing (40960)
58876 | DEFB 0,0 | Nothing (40960)
58878 | DEFB 0,0 | Nothing (40960)