| Data

51200: Room 8: Inside the MegaTrunk (teleport: 49)

Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
51200 | DEFB 0,0,8,0,8,0,0,0 | Room layout
51208 | DEFB 0,0,8,0,8,0,0,0
51216 | DEFB 0,0,8,0,8,0,0,0
51224 | DEFB 0,0,8,1,64,0,0,0
51232 | DEFB 0,0,9,0,0,0,0,0
51240 | DEFB 0,0,0,0,26,170,128,0
51248 | DEFB 0,0,0,5,8,0,0,0
51256 | DEFB 170,170,168,0,8,0,0,0
51264 | DEFB 48,195,9,0,8,0,0,0
51272 | DEFB 48,195,8,0,88,0,0,0
51280 | DEFB 48,195,8,0,8,0,0,0
51288 | DEFB 48,195,8,5,0,0,0,0
51296 | DEFB 48,195,8,0,0,0,0,0
51304 | DEFB 48,195,9,0,10,170,170,170
51312 | DEFB 48,195,8,0,8,0,0,0
51320 | DEFB 48,195,8,0,88,0,0,0
The next 32 bytes are copied to 32896 and specify the room name.
51328 | DEFM " Inside the MegaTrunk " | Room name
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
51360 | DEFB 0,0,0,0,0,0,0,0,0 | Background
51369 | DEFB 4,245,250,191,31,38,20,34,16 | Floor
51378 | DEFB 22,171,171,173,170,170,174,85,85 | Wall
51387 | DEFB 6,110,116,56,30,110,116,56,30 | Nasty
51396 | DEFB 7,64,0,16,0,4,0,1,0 | Ramp
51405 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor (unused)
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
51414 | DEFB 0 | Direction (left)
51415 | DEFW 0 | Location in the attribute buffer at 24064 (unused)
51417 | DEFB 0 | Length: 0 (there is no conveyor in this room)
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
51418 | DEFB 0 | Direction (up to the left)
51419 | DEFW 24315 | Location in the attribute buffer at 24064: (7,27)
51421 | DEFB 3 | Length
The next byte is copied to 32990 and specifies the border colour.
51422 | DEFB 4 | Border colour
The next two bytes are copied to 32991, but are not used.
51423 | DEFB 0,0 | Unused
The next eight bytes are copied to 32993 and define the item graphic.
51425 | DEFB 0,0,0,0,0,0,0,0 | Item graphic (unused)
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
51433 | DEFB 9 | Room to the left (On a Branch Over the Drive)
51434 | DEFB 7 | Room to the right (Cuckoo's Nest)
51435 | DEFB 12 | Room above (Tree Top)
51436 | DEFB 3 | Room below (At the Foot of the MegaTree)
The next three bytes are copied to 33005, but are not used.
51437 | DEFB 0,0,0 | Unused
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
51440 | DEFB 9,2 | Guardian no. 9 (vertical), base sprite 0, x=2 (41032)
51442 | DEFB 9,5 | Guardian no. 9 (vertical), base sprite 0, x=5 (41032)
51444 | DEFB 9,8 | Guardian no. 9 (vertical), base sprite 0, x=8 (41032)
51446 | DEFB 24,6 | Guardian no. 24 (horizontal), base sprite 0, initial x=6 (41152)
51448 | DEFB 44,44 | Guardian no. 44 (vertical), base sprite 1, x=12 (41312)
51450 | DEFB 22,27 | Guardian no. 22 (horizontal), base sprite 0, initial x=27 (41136)
51452 | DEFB 47,147 | Guardian no. 47 (horizontal), base sprite 4, initial x=19 (41336)
51454 | DEFB 255,0 | Terminator (41976)