| Routines

36203: Fill the buffer at 24064 with attribute bytes for the current room

Used by the routine at 36147. Fills the buffer at 24064 with attribute bytes for the background, floor, wall, nasty, conveyor and ramp tiles in the current room.
36203 | LD HL,32768 | Point HL at the first room layout byte at 32768
36206 | LD IX,24064 | Point IX at the first byte of the attribute buffer at 24064
The following loop copies the attribute bytes for the background, floor, wall and nasty tiles into the buffer at 24064.
36210 | LD A,(HL) | Pick up a room layout byte
36211 | RLCA | Move bits 6 and 7 into bits 0 and 1
36212 | RLCA
36213 | CALL 36288 | Copy the attribute byte for this tile into the buffer at 24064
36216 | LD A,(HL) | Pick up the room layout byte again
36217 | RRCA | Move bits 4 and 5 into bits 0 and 1
36218 | RRCA
36219 | RRCA
36220 | RRCA
36221 | CALL 36288 | Copy the attribute byte for this tile into the buffer at 24064
36224 | LD A,(HL) | Pick up the room layout byte again
36225 | RRCA | Move bits 2 and 3 into bits 0 and 1
36226 | RRCA
36227 | CALL 36288 | Copy the attribute byte for this tile into the buffer at 24064
36230 | LD A,(HL) | Pick up the room layout byte again; this time the required bit-pair is already in bits 0 and 1
36231 | CALL 36288 | Copy the attribute byte for this tile into the buffer at 24064
36234 | INC HL | Point HL at the next room layout byte
36235 | LD A,L | Have we processed all 128 room layout bytes yet?
36236 | AND 128
36238 | JR Z,36210 | If not, jump back to process the next one
Next consider the conveyor tiles (if any).
36240 | LD A,(32985) | Pick up the length of the conveyor from 32985
36243 | OR A | Is there a conveyor in the room?
36244 | JR Z,36257 | Jump if not
36246 | LD HL,(32983) | Pick up the address of the conveyor's location in the attribute buffer at 24064 from 32983
36249 | LD B,A | B will count the conveyor tiles
36250 | LD A,(32973) | Pick up the attribute byte for the conveyor tile from 32973
36253 | LD (HL),A | Copy the attribute bytes for the conveyor tiles into the buffer at 24064
36254 | INC HL
36255 | DJNZ 36253
And finally consider the ramp tiles (if any).
36257 | LD A,(32989) | Pick up the length of the ramp from 32989
36260 | OR A | Is there a ramp in the room?
36261 | RET Z | Return if not
36262 | LD HL,(32987) | Pick up the address of the ramp's location in the attribute buffer at 24064 from 32987
36265 | LD A,(32986) | Pick up the ramp direction from 32986; A=0 (ramp goes up to the left) or 1 (ramp goes up to the right)
36268 | AND 1
36270 | RLCA | Now DE=-33 (ramp goes up to the left) or -31 (ramp goes up to the right)
36271 | ADD A,223
36273 | LD E,A
36274 | LD D,255
36276 | LD A,(32989) | Pick up the length of the ramp from 32989
36279 | LD B,A | B will count the ramp tiles
36280 | LD A,(32964) | Pick up the attribute byte for the ramp tile from 32964
36283 | LD (HL),A | Copy the attribute bytes for the ramp tiles into the buffer at 24064
36284 | ADD HL,DE
36285 | DJNZ 36283
36287 | RET |