| Data

57088: Room 31: Swimming Pool (teleport: 123459)

Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
57088 | DEFB 0,0,0,0,0,0,0,0 | Room layout
57096 | DEFB 0,0,0,0,0,0,0,0
57104 | DEFB 0,0,0,0,0,0,0,0
57112 | DEFB 0,0,0,0,0,0,0,0
57120 | DEFB 0,0,0,0,0,0,0,0
57128 | DEFB 0,0,0,0,0,0,0,0
57136 | DEFB 0,0,0,0,0,0,0,0
57144 | DEFB 0,0,0,0,0,0,0,0
57152 | DEFB 0,0,0,0,0,0,0,0
57160 | DEFB 0,0,0,0,0,0,0,0
57168 | DEFB 0,0,0,0,0,0,0,0
57176 | DEFB 0,0,0,0,0,0,0,0
57184 | DEFB 170,85,85,85,85,85,84,170
57192 | DEFB 170,85,85,85,85,85,82,170
57200 | DEFB 170,85,85,85,85,85,74,170
57208 | DEFB 170,170,170,170,170,170,170,170
The next 32 bytes are copied to 32896 and specify the room name.
57216 | DEFM " Swimming Pool " | Room name
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
57248 | DEFB 7,0,0,0,0,0,0,0,0 | Background
57257 | DEFB 41,0,0,0,0,0,0,0,0 | Floor
57266 | DEFB 58,68,68,187,68,68,68,187,68 | Wall
57275 | DEFB 255,0,0,0,0,0,0,0,0 | Nasty (unused)
57284 | DEFB 47,3,3,15,15,63,63,255,255 | Ramp
57293 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor (unused)
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
57302 | DEFB 0 | Direction (left)
57303 | DEFW 0 | Location in the attribute buffer at 24064 (unused)
57305 | DEFB 0 | Length: 0 (there is no conveyor in this room)
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
57306 | DEFB 1 | Direction (up to the right)
57307 | DEFW 24537 | Location in the attribute buffer at 24064: (14,25)
57309 | DEFB 3 | Length
The next byte is copied to 32990 and specifies the border colour.
57310 | DEFB 2 | Border colour
The next two bytes are copied to 32991, but are not used.
57311 | DEFB 0,0 | Unused
The next eight bytes are copied to 32993 and define the item graphic.
57313 | DEFB 112,32,32,80,80,136,136,136 | Item graphic
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
57321 | DEFB 54 | Room to the left (West Wing)
57322 | DEFB 30 | Room to the right (The Banyan Tree)
57323 | DEFB 37 | Room above (Orangery)
57324 | DEFB 0 | Room below (The Off Licence)
The next three bytes are copied to 33005, but are not used.
57325 | DEFB 0,0,0 | Unused
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
57328 | DEFB 78,12 | Guardian no. 78 (horizontal), base sprite 0, initial x=12 (41584)
57330 | DEFB 1,16 | Rope at x=16 (40968)
57332 | DEFB 255,0 | Terminator (41976)
57334 | DEFB 0,0 | Nothing (40960)
57336 | DEFB 0,0 | Nothing (40960)
57338 | DEFB 0,0 | Nothing (40960)
57340 | DEFB 0,0 | Nothing (40960)
57342 | DEFB 0,0 | Nothing (40960)