| Data

56320: Room 28: First Landing (teleport: 3459)

Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
56320 | DEFB 160,0,0,0,0,0,160,0 | Room layout
56328 | DEFB 160,0,0,0,0,0,160,0
56336 | DEFB 160,0,0,0,0,0,160,0
56344 | DEFB 160,0,0,0,0,0,160,48
56352 | DEFB 160,0,0,0,0,0,160,252
56360 | DEFB 160,0,0,0,0,0,160,48
56368 | DEFB 160,0,0,0,0,0,160,48
56376 | DEFB 160,0,0,0,0,0,160,48
56384 | DEFB 160,0,0,0,0,0,160,0
56392 | DEFB 160,0,0,0,0,0,160,0
56400 | DEFB 160,0,0,0,0,0,160,0
56408 | DEFB 160,0,0,0,0,0,160,0
56416 | DEFB 160,0,0,0,0,0,0,0
56424 | DEFB 0,0,0,0,0,0,0,0
56432 | DEFB 0,0,0,0,0,0,153,153
56440 | DEFB 85,85,85,85,85,80,170,170
The next 32 bytes are copied to 32896 and specify the room name.
56448 | DEFM " First Landing " | Room name
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
56480 | DEFB 0,0,0,0,0,0,0,0,0 | Background
56489 | DEFB 4,255,170,85,128,93,148,93,128 | Floor
56498 | DEFB 14,34,85,0,85,136,85,0,34 | Wall
56507 | DEFB 214,126,129,165,153,153,165,129,126 | Nasty
56516 | DEFB 7,3,3,12,12,48,48,192,192 | Ramp
56525 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor (unused)
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
56534 | DEFB 0 | Direction (left)
56535 | DEFW 0 | Location in the attribute buffer at 24064 (unused)
56537 | DEFB 0 | Length: 0 (there is no conveyor in this room)
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
56538 | DEFB 1 | Direction (up to the right)
56539 | DEFW 24521 | Location in the attribute buffer at 24064: (14,9)
56541 | DEFB 15 | Length
The next byte is copied to 32990 and specifies the border colour.
56542 | DEFB 3 | Border colour
The next two bytes are copied to 32991, but are not used.
56543 | DEFB 0,0 | Unused
The next eight bytes are copied to 32993 and define the item graphic.
56545 | DEFB 0,0,0,0,0,0,0,0 | Item graphic
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
56553 | DEFB 29 | Room to the left (The Nightmare Room)
56554 | DEFB 27 | Room to the right (The Chapel)
56555 | DEFB 34 | Room above (Top Landing)
56556 | DEFB 22 | Room below (To the Kitchens Main Stairway)
The next three bytes are copied to 33005, but are not used.
56557 | DEFB 0,0,0 | Unused
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
56560 | DEFB 67,25 | Guardian no. 67 (horizontal), base sprite 0, initial x=25 (41496)
56562 | DEFB 255,0 | Terminator (41976)
56564 | DEFB 0,0 | Nothing (40960)
56566 | DEFB 0,0 | Nothing (40960)
56568 | DEFB 0,0 | Nothing (40960)
56570 | DEFB 0,0 | Nothing (40960)
56572 | DEFB 0,0 | Nothing (40960)
56574 | DEFB 0,0 | Nothing (40960)