| Data

59904: Room 42: Under the Roof (teleport: 2469)

Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
59904 | DEFB 0,0,0,255,255,255,255,240 | Room layout
59912 | DEFB 0,0,0,0,195,252,48,0
59920 | DEFB 0,0,0,3,243,252,252,0
59928 | DEFB 0,0,0,0,0,240,0,0
59936 | DEFB 0,0,0,0,0,0,0,0
59944 | DEFB 0,0,0,0,0,0,0,0
59952 | DEFB 0,0,0,0,0,0,0,0
59960 | DEFB 170,85,0,0,0,0,0,0
59968 | DEFB 0,0,0,0,0,0,0,0
59976 | DEFB 0,0,0,0,0,0,0,0
59984 | DEFB 0,0,0,0,0,0,0,0
59992 | DEFB 0,0,0,160,0,1,64,0
60000 | DEFB 0,0,80,160,1,0,0,0
60008 | DEFB 85,80,0,160,64,0,0,0
60016 | DEFB 84,0,1,160,0,0,0,0
60024 | DEFB 0,0,0,160,0,64,0,0
The next 32 bytes are copied to 32896 and specify the room name.
60032 | DEFM " Under the Roof " | Room name
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
60064 | DEFB 8,0,0,0,0,0,0,0,0 | Background
60073 | DEFB 12,181,170,85,74,37,66,1,2 | Floor
60082 | DEFB 30,102,182,109,187,102,185,109,182 | Wall
60091 | DEFB 245,102,170,95,188,99,172,107,164 | Nasty
60100 | DEFB 15,1,2,4,40,16,40,64,128 | Ramp
60109 | DEFB 14,165,170,189,102,102,102,102,102 | Conveyor
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
60118 | DEFB 1 | Direction (right)
60119 | DEFW 24268 | Location in the attribute buffer at 24064: (6,12)
60121 | DEFB 20 | Length
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
60122 | DEFB 1 | Direction (up to the right)
60123 | DEFW 24260 | Location in the attribute buffer at 24064: (6,4)
60125 | DEFB 7 | Length
The next byte is copied to 32990 and specifies the border colour.
60126 | DEFB 2 | Border colour
The next two bytes are copied to 32991, but are not used.
60127 | DEFB 0,0 | Unused
The next eight bytes are copied to 32993 and define the item graphic.
60129 | DEFB 255,255,255,255,255,255,255,255 | Item graphic (unused)
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
60137 | DEFB 43 | Room to the left (Conservatory Roof)
60138 | DEFB 41 | Room to the right (The Attic)
60139 | DEFB 48 | Room above (Nomen Luni)
60140 | DEFB 36 | Room below (A bit of tree)
The next three bytes are copied to 33005, but are not used.
60141 | DEFB 0,0,0 | Unused
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
60144 | DEFB 55,4 | Guardian no. 55 (horizontal), base sprite 0, initial x=4 (41400)
60146 | DEFB 39,16 | Guardian no. 39 (horizontal), base sprite 0, initial x=16 (41272)
60148 | DEFB 60,194 | Arrow flying left to right at pixel y-coordinate 97 (41440)
60150 | DEFB 255,0 | Terminator (41976)
60152 | DEFB 0,0 | Nothing (40960)
60154 | DEFB 0,0 | Nothing (40960)
60156 | DEFB 0,0 | Nothing (40960)
60158 | DEFB 0,0 | Nothing (40960)