| Routines

96A2: Play the theme tune (Moonlight Sonata)

Used by the routine at 87CA. For each of the 99 bytes in the tune data table at 85FB, this routine produces two notes, each lasting approximately 0.15s; the second note is played at half the frequency of the first. Returns with the zero flag reset if ENTER, 0 or the fire button is pressed while the tune is being played.
Input
HL | 85FB
96A2 | LD A,(HL) | Pick up the next byte of tune data from the table at 85FB
96A3 | CP $FF | Has the tune finished?
96A5 | RET Z | Return (with the zero flag set) if so
96A6 | LD BC,$0064 | B=0 (short note duration counter), C=100 (short note counter)
96A9 | XOR A | A=0 (border colour and speaker state)
96AA | LD E,(HL) | Save the byte of tune data in E for retrieval during the short note loop
96AB | LD D,E | Initialise D (pitch delay counter)
96AC | OUT ($FE),A | Produce a short note (approximately 0.003s) whose pitch is determined by the value in E
96AE | DEC D
96AF | JR NZ,$96B4
96B1 | LD D,E
96B2 | XOR $18
96B4 | DJNZ $96AC
96B6 | EX AF,AF' | Save A briefly
96B7 | LD A,C | Is the short note counter in C (which starts off at 100) down to 50 yet?
96B8 | CP $32
96BA | JR NZ,$96BE | Jump if not
96BC | RL E | Otherwise double the value in E (which halves the note frequency)
96BE | EX AF,AF' | Restore the value of A
96BF | DEC C | Decrement the short note counter in C
96C0 | JR NZ,$96AC | Jump back unless we've finished playing 50 short notes at the lower frequency
96C2 | CALL $96C9 | Check whether ENTER, 0 or the fire button is being pressed
96C5 | RET NZ | Return (with the zero flag reset) if it is
96C6 | INC HL | Move HL along to the next byte of tune data
96C7 | JR $96A2 | Jump back to play the next batch of 100 short notes