| Data

60160: Room 43: Conservatory Roof (teleport: 12469)

Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
60160 | DEFB 0,0,0,0,0,0,0,0 | Room layout
60168 | DEFB 0,0,0,0,0,0,0,0
60176 | DEFB 0,0,0,0,0,0,0,0
60184 | DEFB 0,0,0,0,0,0,0,0
60192 | DEFB 0,0,0,0,0,0,0,0
60200 | DEFB 0,0,0,0,0,0,0,0
60208 | DEFB 0,0,0,0,0,0,0,0
60216 | DEFB 0,0,0,0,0,42,170,170
60224 | DEFB 0,0,0,0,0,48,195,12
60232 | DEFB 0,0,0,0,0,0,0,0
60240 | DEFB 0,0,0,0,0,0,0,0
60248 | DEFB 0,0,0,0,0,0,0,0
60256 | DEFB 0,0,0,0,0,0,0,0
60264 | DEFB 0,0,0,0,0,0,80,0
60272 | DEFB 0,0,0,0,0,0,5,85
60280 | DEFB 0,0,0,0,0,4,0,0
The next 32 bytes are copied to 32896 and specify the room name.
60288 | DEFM " Conservatory Roof " | Room name
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
60320 | DEFB 0,0,0,0,0,0,0,0,0 | Background
60329 | DEFB 4,172,83,42,208,138,36,34,4 | Floor
60338 | DEFB 5,247,239,0,0,0,102,102,0 | Wall
60347 | DEFB 67,218,213,127,46,17,31,10,27 | Nasty
60356 | DEFB 7,1,2,4,16,8,32,64,128 | Ramp
60365 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
60374 | DEFB 1 | Direction (right)
60375 | DEFW 24506 | Location in the attribute buffer at 24064: (13,26)
60377 | DEFB 6 | Length
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
60378 | DEFB 1 | Direction (up to the right)
60379 | DEFW 24556 | Location in the attribute buffer at 24064: (15,12)
60381 | DEFB 9 | Length
The next byte is copied to 32990 and specifies the border colour.
60382 | DEFB 5 | Border colour
The next two bytes are copied to 32991, but are not used.
60383 | DEFB 0,0 | Unused
The next eight bytes are copied to 32993 and define the item graphic.
60385 | DEFB 24,24,248,60,126,96,96,126 | Item graphic
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
60393 | DEFB 0 | Room to the left (The Off Licence)
60394 | DEFB 42 | Room to the right (Under the Roof)
60395 | DEFB 0 | Room above (The Off Licence)
60396 | DEFB 37 | Room below (Orangery)
The next three bytes are copied to 33005, but are not used.
60397 | DEFB 0,0,0 | Unused
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
60400 | DEFB 106,20 | Guardian no. 106 (horizontal), base sprite 0, initial x=20 (41808)
60402 | DEFB 61,24 | Guardian no. 61 (horizontal), base sprite 0, initial x=24 (41448)
60404 | DEFB 255,0 | Terminator (41976)
60406 | DEFB 0,0 | Nothing (40960)
60408 | DEFB 0,0 | Nothing (40960)
60410 | DEFB 0,0 | Nothing (40960)
60412 | DEFB 0,0 | Nothing (40960)
60414 | DEFB 0,0 | Nothing (40960)