| Data

59648: Room 41: The Attic (teleport: 1469)

Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
59648 | DEFB 0,0,0,0,0,0,0,0 | Room layout
59656 | DEFB 0,0,0,0,0,0,0,0
59664 | DEFB 0,0,0,0,0,0,0,0
59672 | DEFB 0,0,0,0,0,0,0,0
59680 | DEFB 0,0,0,0,0,0,0,0
59688 | DEFB 0,192,3,0,0,0,0,0
59696 | DEFB 85,149,86,80,0,0,0,0
59704 | DEFB 160,0,0,0,0,0,0,0
59712 | DEFB 164,0,0,0,5,0,0,5
59720 | DEFB 160,0,0,0,0,0,0,0
59728 | DEFB 164,0,0,0,0,80,0,0
59736 | DEFB 160,0,0,0,0,0,0,0
59744 | DEFB 164,0,0,0,0,4,0,0
59752 | DEFB 160,0,0,0,0,0,0,0
59760 | DEFB 164,3,0,192,192,0,0,0
59768 | DEFB 85,101,149,150,85,149,86,89
The next 32 bytes are copied to 32896 and specify the room name.
59776 | DEFM " The Attic " | Room name
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
59808 | DEFB 0,0,0,0,0,0,0,0,0 | Background
59817 | DEFB 22,206,255,0,231,0,127,0,251 | Floor
59826 | DEFB 30,238,17,108,146,17,201,34,156 | Wall
59835 | DEFB 68,36,18,68,170,85,170,91,255 | Nasty
59844 | DEFB 255,0,0,0,0,0,0,0,0 | Ramp (unused)
59853 | DEFB 66,240,170,60,170,85,170,85,170 | Conveyor
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
59862 | DEFB 1 | Direction (right)
59863 | DEFW 24344 | Location in the attribute buffer at 24064: (8,24)
59865 | DEFB 4 | Length
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
59866 | DEFB 0 | Direction (up to the left)
59867 | DEFW 0 | Location in the attribute buffer at 24064 (unused)
59869 | DEFB 0 | Length: 0 (there is no ramp in this room)
The next byte is copied to 32990 and specifies the border colour.
59870 | DEFB 1 | Border colour
The next two bytes are copied to 32991, but are not used.
59871 | DEFB 0,0 | Unused
The next eight bytes are copied to 32993 and define the item graphic.
59873 | DEFB 17,34,51,68,85,102,119,136 | Item graphic (unused)
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
59881 | DEFB 42 | Room to the left (Under the Roof)
59882 | DEFB 40 | Room to the right (Dr Jones will never believe this)
59883 | DEFB 0 | Room above (The Off Licence)
59884 | DEFB 34 | Room below (Top Landing)
The next three bytes are copied to 33005, but are not used.
59885 | DEFB 0,0,0 | Unused
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
59888 | DEFB 82,4 | Guardian no. 82 (vertical), base sprite 0, x=4 (41616)
59890 | DEFB 83,6 | Guardian no. 83 (vertical), base sprite 0, x=6 (41624)
59892 | DEFB 84,8 | Guardian no. 84 (vertical), base sprite 0, x=8 (41632)
59894 | DEFB 85,10 | Guardian no. 85 (vertical), base sprite 0, x=10 (41640)
59896 | DEFB 86,12 | Guardian no. 86 (vertical), base sprite 0, x=12 (41648)
59898 | DEFB 87,78 | Guardian no. 87 (vertical), base sprite 2, x=14 (41656)
59900 | DEFB 69,213 | Arrow flying right to left at pixel y-coordinate 536 (41512)
59902 | DEFB 60,146 | Arrow flying left to right at pixel y-coordinate 73 (41440)