| Data

50944: Room 7: Cuckoo's Nest (teleport: 1239)

Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
50944 | DEFB 0,0,0,0,0,0,0,0 | Room layout
50952 | DEFB 0,0,0,0,0,0,0,0
50960 | DEFB 0,0,0,0,0,0,0,0
50968 | DEFB 0,0,0,0,0,0,0,0
50976 | DEFB 0,0,0,0,0,0,0,0
50984 | DEFB 0,0,0,0,0,0,0,0
50992 | DEFB 0,0,0,0,0,0,0,0
51000 | DEFB 0,0,0,0,0,0,0,0
51008 | DEFB 0,0,0,0,0,0,0,0
51016 | DEFB 0,0,0,0,0,0,0,0
51024 | DEFB 0,0,0,0,240,0,0,0
51032 | DEFB 0,0,0,1,84,0,0,0
51040 | DEFB 0,0,0,5,84,0,0,0
51048 | DEFB 170,170,170,169,84,0,0,0
51056 | DEFB 0,0,0,5,80,0,0,0
51064 | DEFB 0,0,0,0,0,0,0,0
The next 32 bytes are copied to 32896 and specify the room name.
51072 | DEFM " Cuckoo's Nest " | Room name
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
51104 | DEFB 0,0,0,0,0,0,0,0,0 | Background
51113 | DEFB 4,4,3,201,216,48,54,35,1 | Floor
51122 | DEFB 22,255,96,14,240,3,60,199,56 | Wall
51131 | DEFB 6,194,52,11,68,136,11,48,8 | Nasty
51140 | DEFB 7,3,0,12,0,48,0,192,0 | Ramp
51149 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor (unused)
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
51158 | DEFB 0 | Direction (left)
51159 | DEFW 0 | Location in the attribute buffer at 24064 (unused)
51161 | DEFB 0 | Length: 0 (there is no conveyor in this room)
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
51162 | DEFB 1 | Direction (up to the right)
51163 | DEFW 24461 | Location in the attribute buffer at 24064: (12,13)
51165 | DEFB 2 | Length
The next byte is copied to 32990 and specifies the border colour.
51166 | DEFB 1 | Border colour
The next two bytes are copied to 32991, but are not used.
51167 | DEFB 0,0 | Unused
The next eight bytes are copied to 32993 and define the item graphic.
51169 | DEFB 32,24,169,219,126,126,60,90 | Item graphic
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
51177 | DEFB 8 | Room to the left (Inside the MegaTrunk)
51178 | DEFB 0 | Room to the right (The Off Licence)
51179 | DEFB 0 | Room above (The Off Licence)
51180 | DEFB 2 | Room below (Under the MegaTree)
The next three bytes are copied to 33005, but are not used.
51181 | DEFB 0,0,0 | Unused
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
51184 | DEFB 39,144 | Guardian no. 39 (horizontal), base sprite 4, initial x=16 (41272)
51186 | DEFB 111,5 | Guardian no. 111 (horizontal), base sprite 0, initial x=5 (41848)
51188 | DEFB 60,164 | Arrow flying left to right at pixel y-coordinate 82 (41440)
51190 | DEFB 255,0 | Terminator (41976)
51192 | DEFB 0,0 | Nothing (40960)
51194 | DEFB 0,0 | Nothing (40960)
51196 | DEFB 0,0 | Nothing (40960)
51198 | DEFB 0,0 | Nothing (40960)