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Routines |
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Used by the routine at 92BA.
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| 92CB | LD H,$07 | Point HL at the bitmap for the character (in the ROM) | ||||||||||
| 92CD | LD L,A | |||||||||||
| 92CE | SET 7,L | |||||||||||
| 92D0 | ADD HL,HL | |||||||||||
| 92D1 | ADD HL,HL | |||||||||||
| 92D2 | ADD HL,HL | |||||||||||
| 92D3 | LD B,$08 | There are eight pixel rows in a character bitmap | ||||||||||
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This entry point is used by the routine at 8F63 to draw an item in the current cavern.
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| 92D5 | LD A,(HL) | Copy the character bitmap to the screen (or item graphic to the screen buffer) | ||||||||||
| 92D6 | LD (DE),A | |||||||||||
| 92D7 | INC HL | |||||||||||
| 92D8 | INC D | |||||||||||
| 92D9 | DJNZ $92D5 | |||||||||||
| 92DB | RET | |||||||||||
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