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Routines |
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Used by command list 30. Makes the teacher run after and stalk ERIC until he goes to the dinner hall.
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| 61631 | LD DE,32740 | Point DE at the MSB of the lesson clock (which starts off at 16) | |||||||
| 61634 | LD A,(DE) | Pick this up in A | |||||||
| 61635 | CP 12 | Is ERIC supposed to be in the dinner hall by now? | |||||||
| 61637 | JR NC,61654 | Jump if not | |||||||
| 61639 | LD E,128 | Set bit 6 at 32640, indicating that ERIC should be in the dinner hall now | |||||||
| 61641 | EX DE,HL | ||||||||
| 61642 | SET 6,(HL) | ||||||||
| 61644 | EX DE,HL | ||||||||
| 61645 | CALL 32021 | Reset the zero flag if ERIC is not in the dinner hall | |||||||
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This entry point is used by the routines at 61696 and 61658.
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| 61648 | LD BC,61595 | Redirect control to the routine at 61595 (find ERIC) if ERIC is not where he should be, then return to 61654 (below) | |||||||
| 61651 | CALL NZ,25503 | ||||||||
| 61654 | JP 25484 | Move to the next command in the command list | |||||||
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