![]() |
Data |
| Prev: E94A | Up: Map |
|
Used by ALBERT when it's not PLAYTIME.
|
||||||||
| E94C | DEFW $6464 | Go to... | ||||||
| E94E | DEFB $70,$11 | ...the middle of the boys' playground | ||||||
| E950 | DEFW $F487 | Move forward 10 places in the command list (to E95D) unless... | ||||||
| E952 | DEFB $10 | ...the skool gate is open | ||||||
| E953 | DEFW $6464 | Go to... | ||||||
| E955 | DEFB $82,$11 | ...the skool gate | ||||||
| E957 | DEFW $F49C | Wait till everybody has gone past the skool gate | ||||||
| E959 | DEFW $717C | Move the... | ||||||
| E95B | DEFB $10,$00 | ...skool gate (close it) | ||||||
| E95D | DEFW $F487 | Move forward 10 places in the command list (to E96A) unless... | ||||||
| E95F | DEFB $08 | ...the boys' skool door is open | ||||||
| E960 | DEFW $6464 | Go to... | ||||||
| E962 | DEFB $5F,$11 | ...the boys' skool door | ||||||
| E964 | DEFW $F49C | Wait till everybody has gone past the skool door | ||||||
| E966 | DEFW $717C | Move the... | ||||||
| E968 | DEFB $08,$00 | ...boys' skool door (close it) | ||||||
| E96A | DEFW $6464 | Go to... | ||||||
| E96C | DEFB $68,$11 | ...the position just right of the tree | ||||||
| E96E | DEFW $F7D7 | Put the next address in ALBERT's buffer, making him... | ||||||
| E970 | DEFW $F4CC | ...keep an eye out for an escaping ERIC | ||||||
| E972 | DEFW $7CD0 | Move about until... | ||||||
| E974 | DEFB $00 | ...the bell rings | ||||||
| Prev: E94A | Up: Map |