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Routines |
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| 6F14 | LD A,($D200) | A=ERIC's animatory state | ||||||
| 6F17 | BIT 7,A | Is ERIC facing left? | ||||||
| 6F19 | JP Z,$6E38 | Turn ERIC round if so | ||||||
| 6F1C | CALL $6E50 | Is ERIC on a staircase? | ||||||
| 6F1F | JR C,$6F25 | Jump if so | ||||||
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This entry point is used by the routines at 6F44 and 6FA0.
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| 6F21 | INC E | E=x-coordinate of the spot in front of ERIC | ||||||
| 6F22 | JP $6E9B | Check for walls and closed doors in ERIC's path | ||||||
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ERIC is on a staircase.
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| 6F25 | RLA | Does the staircase ERIC's on go up and to the right? | ||||||
| 6F26 | JP C,$6F62 | Go up a stair if so | ||||||
| 6F29 | JP $6FBE | Otherwise go down a stair | ||||||
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