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Data |
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See the character buffer documentation for details of how bytes 0x00-0x1F of the buffer are used. This character's personal timetable follows at CE25.
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| CE00 | DEFS $20 | |||||||
| CE20 | DEFB $90 | Initial animatory state: 0x90 (see F5BE) | ||||||
| CE21 | DEFB $7A,$11 | Initial location (see F5BE) | ||||||
| CE23 | DEFB $00 | Initial flags for byte 0x1D (see F5BE) | ||||||
| CE24 | DEFB $2E | Random location table identifier (see 64D7) | ||||||
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