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Routines |
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The address of this interruptible subcommand routine is placed into bytes 9 and 10 of a character's buffer by the routine at 25700.
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| 25677 | LD L,0 | Point HL at byte 0 of the character's buffer | ||||||||
| 25679 | BIT 0,(HL) | Is the character midstride? | ||||||||
| 25681 | JR NZ,25692 | Jump if so | ||||||||
| 25683 | LD L,11 | Byte 11 of the character's buffer holds the number of steps left to be descended | ||||||||
| 25685 | DEC (HL) | One fewer now | ||||||||
| 25686 | JP Z,25488 | Terminate this interruptible subcommand if the bottom of the staircase has been reached | ||||||||
| 25689 | JP 25639 | One foot forward | ||||||||
| 25692 | CALL 25012 | Update the SRB for the character's current animatory state and location | ||||||||
| 25695 | INC D | Down a step | ||||||||
| 25696 | JP 25600 | Legs together again and update the SRB | ||||||||
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