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Routines |
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| 7AE6 | LD A,($7FFF) | A=leftmost column of the play area on screen | ||||||||
| 7AE9 | CP $90 | Is at least half of the girls' skool on-screen? | ||||||||
| 7AEB | RET C | Return if not | ||||||||
| 7AEC | LD A,($7FE1) | 7FE1 holds the number of mice ERIC has caught | ||||||||
| 7AEF | AND A | Has ERIC caught any mice? | ||||||||
| 7AF0 | RET Z | Return if not | ||||||||
| 7AF1 | PUSH HL | |||||||||
| 7AF2 | PUSH AF | Save the number of captive mice | ||||||||
| 7AF3 | LD L,$02 | Collect ERIC's coordinates in DE | ||||||||
| 7AF5 | LD D,(HL) | |||||||||
| 7AF6 | DEC L | |||||||||
| 7AF7 | LD E,(HL) | |||||||||
| 7AF8 | INC E | E=x-coordinate of the spot in front of ERIC (if he's facing right) | ||||||||
| 7AF9 | DEC L | L=0x00 | ||||||||
| 7AFA | BIT 7,(HL) | Is ERIC facing right? | ||||||||
| 7AFC | JR NZ,$7B00 | Jump if so | ||||||||
| 7AFE | DEC E | E=x-coordinate of the spot in front of ERIC (if he's facing left) | ||||||||
| 7AFF | DEC E | |||||||||
| 7B00 | CALL $7B0E | Release up to five mice at the spot in front of ERIC | ||||||||
| 7B03 | POP AF | A=number of mice ERIC had before trying to release some | ||||||||
| 7B04 | LD HL,$7FE1 | 7FE1 holds the number of mice ERIC has left | ||||||||
| 7B07 | CP (HL) | Set the zero flag if ERIC couldn't release any mice | ||||||||
| 7B08 | LD A,(HL) | A=number of mice left in ERIC's pocket | ||||||||
| 7B09 | CALL NZ,$7BC2 | Print these in the inventory | ||||||||
| 7B0C | POP HL | |||||||||
| 7B0D | RET | |||||||||
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