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Routines |
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| 5D4F | CALL $6E50 | Is ERIC on a staircase? | ||||||
| 5D52 | RET C | Return if so | ||||||
| 5D53 | LD HL,$7FFB | Set bit 0 of ERIC's status flags at 7FFB, triggering a jump to 5D63 next time we deal with ERIC | ||||||
| 5D56 | INC (HL) | |||||||
| 5D57 | LD H,$D2 | 0xD2=ERIC | ||||||
| 5D59 | CALL $61B4 | Update the SRB for ERIC's current animatory state and location | ||||||
| 5D5C | AND $80 | A=0x07 or 0x87: animatory state of ERIC jumping | ||||||
| 5D5E | ADD A,$07 | |||||||
| 5D60 | DEC D | ERIC will rise one level | ||||||
| 5D61 | JR $5D81 | Update ERIC's animatory state and location and update the SRB | ||||||
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