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Routines |
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| E236 | LD HL,$D501 | Point HL at byte 0x01 of buffer 0xD5 | ||||||
| E239 | LD A,(HL) | A=x-coordinate of the object that last used or is now using this buffer | ||||||
| E23A | CP $C0 | Is this buffer being used now? | ||||||
| E23C | JR NC,$E24A | Jump if not | ||||||
| E23E | DEC L | L=0x00 | ||||||
| E23F | LD A,(HL) | A=animatory state of the object that is using this buffer | ||||||
| E240 | POP BC | Pop the return address from the stack into BC | ||||||
| E241 | AND $7F | Drop the 'direction' bit (bit 7) of the object's animatory state | ||||||
| E243 | CP $4F | 0x4F: Is this buffer being used by BOY WANDER's catapult pellet? | ||||||
| E245 | RET NZ | Return to the main loop if not | ||||||
| E246 | PUSH BC | Restore the return address (to the caller of this routine) to the stack | ||||||
| E247 | CALL $74CF | Terminate BOY WANDER's catapult pellet | ||||||
| E24A | LD H,$D2 | 0xD2=ERIC | ||||||
| E24C | RET | |||||||
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