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Routines |
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Used by command list 0x1E. Makes the teacher run after and stalk ERIC until he goes to the dinner hall.
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| F0BF | LD DE,$7FE4 | Point DE at the MSB of the lesson clock (which starts off at 0x10) | ||||||||
| F0C2 | LD A,(DE) | Pick this up in A | ||||||||
| F0C3 | CP $0C | Is ERIC supposed to be in the dinner hall by now? | ||||||||
| F0C5 | JR NC,$F0D6 | Jump if not | ||||||||
| F0C7 | LD E,$80 | Set bit 6 at 7F80, indicating that ERIC should be in the dinner hall now | ||||||||
| F0C9 | EX DE,HL | |||||||||
| F0CA | SET 6,(HL) | |||||||||
| F0CC | EX DE,HL | |||||||||
| F0CD | CALL $7D15 | Reset the zero flag if ERIC is not in the dinner hall | ||||||||
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This entry point is used by the routines at F100 and F0DA.
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| F0D0 | LD BC,$F09B | Redirect control to the routine at F09B (find ERIC) if ERIC is not where he should be, then return to F0D6 (below) | ||||||||
| F0D3 | CALL NZ,$639F | |||||||||
| F0D6 | JP $638C | Move to the next command in the command list | ||||||||
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