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Data |
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See the character buffer documentation for details of how bytes 0x00-0x1F of the buffer are used. This character's personal timetable follows at BE25.
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| BE00 | DEFS $20 | |||||||
| BE20 | DEFB $40 | Initial animatory state: 0x40 (see F5BE) | ||||||
| BE21 | DEFB $05,$0A | Initial location (see F5BE) | ||||||
| BE23 | DEFB $00 | Initial flags for byte 0x1D (see F5BE) | ||||||
| BE24 | DEFB $28 | Random location table identifier (see 64D7) | ||||||
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