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Routines |
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Used by the routine at 25534 when the character under consideration is on the bottom floor but is destined for another floor.
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| 25700 | LD A,(HL) | A=destination y-coordinate | ||||||||
| 25701 | CP 162 | 162=middle floor | ||||||||
| 25703 | LD A,38 | 38=x-coordinate of the wall between the White and Exam Rooms | ||||||||
| 25705 | JR Z,25709 | Jump if the character is going to the middle floor | ||||||||
| 25707 | LD A,57 | 57=x-coordinate of the wall between the Map and Reading Rooms | ||||||||
| 25709 | INC L | Set the carry flag if the character is destined for some place to the right of the wall referred to by A | ||||||||
| 25710 | CP (HL) | |||||||||
| 25711 | LD A,70 | 70=x-coordinate of the bottoms of the staircases at the right of the skool | ||||||||
| 25713 | JR C,25717 | Jump if the character must go to a staircase on the right | ||||||||
| 25715 | LD A,19 | 19=x-coordinate of the bottoms of the staircases at the left of the skool | ||||||||
| 25717 | CP E | Is the character at the bottom of the staircase he must climb? | ||||||||
| 25718 | JP NZ,25627 | Jump if not (to send the character there) | ||||||||
| 25721 | LD L,96 | Byte 96 of the character's buffer holds his animatory state | ||||||||
| 25723 | BIT 0,(HL) | Is the character midstride? | ||||||||
| 25725 | JP NZ,25627 | Jump if so (to finish the stride) | ||||||||
| 25728 | CP 48 | Is the character at the bottom of a staircase at the right of the skool? | ||||||||
| 25730 | JR NC,25739 | Jump if so | ||||||||
| 25732 | BIT 7,(HL) | Is the character facing right? | ||||||||
| 25734 | JP NZ,25615 | Turn him round if so | ||||||||
| 25737 | JR 25744 | |||||||||
| 25739 | BIT 7,(HL) | Is the character facing left? | ||||||||
| 25741 | JP Z,25615 | Turn him round if so | ||||||||
| 25744 | LD C,140 | Set BC=25484 (guide character up stairs) and place this interruptible subcommand routine address into bytes 105 and 106 of the character's buffer | ||||||||
| 25746 | JP 25625 | |||||||||
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