![]() |
Routines |
| Prev: 25856 | Up: Map |
|
|||||||||||||||
| 25916 | PUSH HL | Store ERIC's midstride/arm-up animatory state and coordinates briefly | |||||||||||||
| 25917 | PUSH AF | ||||||||||||||
| 25918 | LD HL,44131 | Point HL at byte 99 of ERIC's buffer | |||||||||||||
| 25921 | LD (HL),B | Store ERIC's post-midstride animatory state and coordinates in bytes 99, 100 and 101 of his buffer | |||||||||||||
| 25922 | INC L | ||||||||||||||
| 25923 | LD (HL),D | ||||||||||||||
| 25924 | INC L | ||||||||||||||
| 25925 | LD (HL),E | ||||||||||||||
| 25926 | CALL 25108 | Update the SRB for ERIC's current location | |||||||||||||
| 25929 | POP AF | Restore ERIC's midstride/arm-up animatory state and location to A and DE | |||||||||||||
| 25930 | POP DE | ||||||||||||||
| 25931 | CALL 25008 | Update ERIC's animatory state and location and update the SRB | |||||||||||||
| 25934 | LD L,4 | ||||||||||||||
| 25936 | LD A,(32764) | 32764 holds the ASCII code of the last keypress | |||||||||||||
| 25939 | BIT 5,A | Was the last keypress upper case (fast)? | |||||||||||||
| 25941 | JR Z,25945 | Jump (with L=4: fast) if so | |||||||||||||
| 25943 | LD L,9 | Otherwise set L=9 (slow) | |||||||||||||
| 25945 | LD H,L | Set appropriate values for ERIC's main action timer (32744) and midstride action timer (32745) | |||||||||||||
| 25946 | LD (32744),HL | ||||||||||||||
| 25949 | JP 65106 | Make a walking (or writing-on-board) sound effect | |||||||||||||
| Prev: 25856 | Up: Map |