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Routines |
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| 28304 | LD L,98 | Byte 98 of a character's buffer holds his x-coordinate | ||||||
| 28306 | LD E,(HL) | Pick this up in E | ||||||
| 28307 | DEC L | L=97 | ||||||
| 28308 | LD D,(HL) | D=character's y-coordinate | ||||||
| 28309 | DEC L | L=96 | ||||||
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This entry point is used by the routines at 30636 and 30890.
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| 28310 | CALL 26184 | Is the character on a staircase? | ||||||
| 28313 | RET Z | Return if not | ||||||
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The character is on a staircase. Which floor is he nearest?
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| 28314 | LD D,155 | This is the y-coordinate of the top floor | ||||||
| 28316 | CP 158 | Is the character nearest the top floor? | ||||||
| 28318 | RET C | Return if so | ||||||
| 28319 | LD D,162 | This is the y-coordinate of the middle floor | ||||||
| 28321 | CP 165 | Is the character nearest the middle floor? | ||||||
| 28323 | RET C | Return if so | ||||||
| 28324 | LD D,169 | This is the y-coordinate of the bottom floor | ||||||
| 28326 | RET | |||||||
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