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Routines |
| A | Lines message identifier (0-15) |
| DE | Attribute file address |
| 30156 | PUSH DE | Save the attribute file address |
| 30157 | RRCA | Point HL at the appropriate lines message |
| 30158 | RRCA | |
| 30159 | LD H,A | |
| 30160 | AND 192 | |
| 30162 | SCF | |
| 30163 | RRA | |
| 30164 | LD L,A | |
| 30165 | LD A,H | |
| 30166 | AND 3 | |
| 30168 | ADD A,219 | |
| 30170 | LD H,A |
| A | HL | Message | 0 | 56192 | DON'T SIT ON THE STAIRS | 1 | 56224 | THE ROOM IS PRIVATE | 2 | 56256 | GET TO WHERE YOU SHOULD BE | 3 | 56288 | NOW FIND A SEAT | 4 | 56448 | GET OFF THE FLOOR | 5 | 56480 | COME ALONG WITH ME BOY | 6 | 56512 | HURRY UP YOU HORROR | 7 | 56544 | DON'T TRY MY PATIENCE BOY | 8 | 56704 | NOW DON'T DO IT AGAIN | 9 | 56736 | DON'T TELL TALES | 10 | 56768 | NEVER BE LATE AGAIN | 11 | 56800 | AND STAY THIS TIME | 12 | 56960 | DON'T TOUCH BLACKBOARDS | 13 | 56992 | CATAPULTS ARE FORBIDDEN | 14 | 57024 | DON'T HIT YOUR MATES | 15 | 57056 | YOU ARE NOT A KANGAROO |
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| 30171 | PUSH HL | Save the lines message address |
| 30172 | LD DE,60464 | 60464=appropriate lines bubble graphic buffer address for the first line of the message |
| 30175 | CALL 30042 | Write the first line of the message |
| 30178 | CALL 30132 | Draw the left and right edges of the bubble |
| 30181 | POP HL | Restore the lines message address to HL |
| 30182 | LD A,L | Point HL at the second half of the lines message |
| 30183 | ADD A,16 | |
| 30185 | LD L,A | |
| 30186 | LD DE,60528 | 60528=appropriate lines bubble graphic buffer address for the second line of the message |
| 30189 | CALL 30042 | Write the second line of the message |
| 30192 | CALL 30132 | Draw the left and right edges of the bubble |
| 30195 | LD B,0 | Prepare B for the routine at 30001 |
| 30197 | LD HL,60440 | 60440=first byte of the graphic data in the lines bubble graphic buffer |
| 30200 | JP 30001 | Transfer the lines bubble graphic data to the screen (the lines bubble attribute bytes are already on-screen) |