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Routines |
| H | Number of character knocked out of chair |
| 26239 | LD L,19 | Byte 19 holds the delay counter |
| 26241 | DEC (HL) | Is it time for the character to get up off the floor yet? |
| 26242 | RET NZ | Return if not |
| 26243 | LD L,17 | Replace the address of this routine in bytes 17 and 18 of the character's buffer with that of the routine at 26263 |
| 26245 | LD (HL),151 | |
| 26247 | CALL 25012 | Update SRB for the character's current animatory state and location |
| 26250 | AND 248 | A=animatory state of the character standing up |
| 26252 | LD C,A | Store this in C temporarily |
| 26253 | LD A,H | A=number of the character knocked out of the chair |
| 26254 | CP 208 | Is this EINSTEIN? |
| 26256 | JR Z,26259 | Jump if so |
| 26258 | DEC E | E=x-coordinate of the character upon standing up (everyone but EINSTEIN will get up and try the seat in front) |
| 26259 | LD A,C | A=animatory state of the character standing up |
| 26260 | JP 24880 | Update SRB for the character's new animatory state and location |